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Banu

Merchantman

Heavy Freight

CONCEPT IN MATRIX

Designed by Banu for heavy freight. Listed as a concept in the official matrix; do not plan an in-game trip around it.

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Merchantman
Official reference image, shown in its original proportions. Image provenance
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Matrix size

large

Length × beam × height

160 m × 160 m × 65 m

At a glance

Dated source references, checked 2026-10-20. Design and conditional claims are labelled. Each card has one supporting-details section for conditions and evidence.

Crew and living

Advertised crew
8Planned
Supporting details and sources

Advertised crew

8

Official advertised crew reference, row updated 2025-12-03 22:40:05. Distinct from extracted station/payload counts and practical solo operation.

Planned specification · Official matrix snapshot

Cargo and carried craft

Cargo (SCU)
2,880 SCUPlanned
Supporting details and sources

Cargo (SCU)

2,880 SCU

Official matrix SCU, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

More specifications and source notes
Advertised minimum crew
4Planned
Interior rooms / arrangement
Trading showrooms; Large cargo areaPlanned
Release / availability status
in-conceptPlanned
Length (m)
160 mPlanned
Beam (m)
160 mPlanned
Height (m)
65 mPlanned
Listed mass (kg)
9,635,000 kgPlanned
Listed SCM speed (m/s)
0 m/sPlanned
Specification details and sources

Advertised minimum crew

4

Official advertised crew reference, row updated 2025-12-03 22:40:05. Distinct from extracted station/payload counts and practical solo operation.

Planned specification · Official matrix snapshot

Interior rooms / arrangement

Trading showrooms; Large cargo area

2017 CIG article describes these Merchantman spaces while introducing its Defender escort. No shop count, hangar, included Defender or current retail system inferred.

Planned specification · Dated design reference · Not verified in current gameplay

Release / availability status

in-concept

Matrix release status does not establish in-game shop stock or a purchase entitlement.

Planned specification · Official matrix snapshot

Length (m)

160 m

Official matrix m, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

Beam (m)

160 m

Official matrix m, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

Height (m)

65 m

Official matrix m, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

Listed mass (kg)

9,635,000 kg

Official matrix kg, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

Listed SCM speed (m/s)

0 m/s

Official matrix m/s, row updated 2025-12-03 22:40:05. Reference value, not a measured current operating limit.

Planned specification · Official matrix snapshot

Not yet documented

Unknown does not mean absent.

  • Medical beds: Unknown
  • Treatment tier: Unknown
  • Regeneration range: Unknown
  • Treatment / imprint / MedGel requirements: Unknown
  • Sleeping berths: Unknown
  • Total bed objects (not berth capacity): Unknown
  • Bed objects without medical tier: Unknown
  • Ore capacity (SCU): Unknown
  • Largest verified vehicle fit: Unknown
  • Vehicle space: Unknown
  • Documented fit examples: Unknown
  • Hangar / carried-craft capacity: Unknown
  • Snub / docking compatibility: Unknown
  • Included craft: Unknown
  • Pledge package contents: Unknown
  • Pilot weapons: Unknown
  • Crew weapons: Unknown
  • Missiles and torpedoes: Unknown
  • Point defense: Unknown
  • Solo use: Unknown
  • Build-listed crew minimum (source definition): Unknown
  • Build-listed crew maximum (source definition): Unknown
  • Operating station / seat count: Unknown
  • Passenger / jump seats: Unknown
  • Captain’s quarters: Unknown
  • Living facilities: Unknown
  • Entrances / exits: Unknown
  • Refuel other craft: Unknown
  • Repair other craft: Unknown
  • Restock / rearm other craft: Unknown
  • Special equipment / features: Unknown
  • Cargo arrangement / crate limits: Unknown
  • Fuel / quantum information: Unknown
  • Defenses / countermeasures: Unknown
  • Listed maximum speed (m/s): Unknown
  • Listed pitch (degrees/s): Unknown
  • Listed yaw (degrees/s): Unknown
  • Listed roll (degrees/s): Unknown
Weapon mounts, fitted items and control stations (4 rows)

Direct mounts and pilot-slaved remote turrets are different assignments. See Pilot-controlled armament for documented slaving and crew override. Mount size alone does not establish installed gun size.

Merchantman: weapon reference
Mount / groupSize / mountsFitted items per mountControl evidence
S8 Weapon weaponsSize 8 · 2 mounts · quantity 1No child loadout suppliedOperator not established · Assignment needs verification
S5 Weapon turretsSize 5 · 1 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
S4 Weapon turretsSize 4 · 2 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
S1 Weapon turretsSize 1 · 2 mounts · quantity 1No child loadout suppliedOperator not established · Assignment needs verification
Full equipment and technical reference

Open to load this ship only.

Reviewed ship fact contributions

Current independent corrections are reflected in the facts above and in catalog search, filters and comparison. Imported reference data and immutable review history stay intact. Material corrections earn current hull credit once per contributor and independent reviewer, not per revision. Existing private ship wishlists can receive one in-app notice; no email is sent.

Plan a useful session
DESIGN PLANNING

Check the route before filling the hold

Move one load between compatible facilities without confusing volume, physical fit and contract requirements.

The Merchantman is not listed as flight ready in this snapshot. Use these steps to understand the intended work or practise with an available alternative. They are not instructions for operating an already released Merchantman.

SC Nomads planning advice. The linked visual guides contain controls, illustrated steps and dated sources.

  1. STEP 1

    Choose contract hauling or trading

    Read who owns the cargo, the delivery requirements and any purchase cost.

    Ready when: You understand what has to arrive and what money is at risk.

    Why it matters

    Begin with a small load. Trading your own stock and hauling contract cargo involve different responsibilities.

    Open the practical guide
  2. STEP 2

    Check the physical loading path

    Compare the shipment’s crate sizes with the actual grid, entrance and receiving facility.

    Ready when: Every planned box has a usable loading and unloading route.

    Why it matters

    The official SCU figure is a reference, not a guarantee that a vehicle or a particular box layout fits.

    Open the practical guide
  3. STEP 3

    Complete and verify the handoff

    Unload through the required process and check the contract or sale result.

    Ready when: The delivery is accepted before you take another job.

    Why it matters

    For trading, verify current buying demand and price at the destination. No static ship page can promise stock or profit.

    Open the practical guide

Where to get this ship

Selected community reports, checked 2026-10-20. Confirm the current price and availability at the terminal before spending aUEC.

No dated offer included for this hull yet. This does not mean it is unavailable.

Rental rules, resets and source limits

Rentals are temporary access, not ownership. The PU rental timer continues while logged out, and rented component loadouts cannot be customized. Daily rates above do not establish discounts for longer rentals. RSI rental rules (updated 2026-04-28).

In-game purchases are distinct from pledges and may be affected by Alpha resets. RSI in-game purchase guidance.

Pledge availability and real-money prices have not been checked in this snapshot. Official ship information. An in-game offer does not establish pledge availability or that a game package is included.

PEOPLE AND PREPARATION

What changes when a friend joins?

When you are alone

Choose a first load you can move yourself in the available time. Count loading and unloading, not just the flight.

Advertised crew not established. This is an advertised crew reference, not a solo recommendation or passenger-seat count.

Save Merchantman to my wishlist or hangar plan

Travel and recovery

Check installed travel equipment and reachable services. The role and external dimensions do not establish range or jump capability.

Plan how you return
CHECK THIS HULL

The details that change a Merchantman session.

Expand a note for its consequence, practical response and evidence. Design references, current issues and player reports are labeled separately.

This entry is not listed as flight readyOfficial reference · Planning something to fly today

A concept listing describes a development design. It is not evidence of a playable ship or completed profession.

What helps

Check the current official release status and any loaner separately. Do not choose it for a trip based only on its planned specification.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

Listed crew is not a solo recommendationPlanning check · Planning to run this ship alone

The matrix crew count does not explain which tools, turrets and engineering tasks the pilot can operate from one seat.

What helps

Borrow the exact variant and walk the stations. Check pilot controls, repairs and cargo handling with your normal crew before choosing it.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

SCU is not a vehicle-fit guaranteePlanning check · Loading a vehicle, large box or mission shipment

A volume figure does not describe door clearance, crate sizes or access around a load.

What helps

Check the real opening and cargo grid with your intended load. Keep a clear path between stations, exits and equipment.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

Access and equipment need a separate checkPlanning check · Buying, renting or fitting this variant

The official matrix is a reference snapshot. It does not guarantee current shop stock, prices, rental modification access or component compatibility.

What helps

Confirm the exact variant and fitting in the current game or a current patch data source before spending currency.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

LEARN THE RELEVANT WORK

Practical guides for this role.

Reference equipment and specification provenance

The official matrix was retrieved on 2026-10-15. This entry's source timestamp is 2025-12-03 22:40:05. Listed components may not match the current in-game fit or stock. These entries do not establish compatibility, physical access or pilot control.

CategoryReference itemListed sizeMountsQuantity
radarRadarL11
computersComputerM21
fuel tanksFuel TankL21
quantum drivesQuantum DriveL11
jump modulesJump ModuleL11
quantum fuel tanksQuantum Fuel TankL11
fuel intakesFuel IntakeL21
main thrustersVTOL Thruster-21
main thrustersMain Thruster-11
main thrustersMain Aux-21
maneuvering thrustersRetro Thruster-21
maneuvering thrustersManeuvering Thruster-241
power plantsPower PlantL21
coolersCoolerL21
shield generatorsShield GeneratorL21
weaponsS8 Weapon821
turretsS5 Weapon512
turretsS4 Weapon422
turretsS1 Weapon121
Check official source