SC NOMADS
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THE SC NOMADS FIELD GUIDE

Learn the verse.

Pick something you want to try. Find the knowledge to get started.

63 guides

Start with everyday essentials, then choose the activities you want to learn. Each path keeps its guides in a useful order.

Getting started
Start here15 min read

Your first session: supplies before space

Start in your hangar or hab, find food and water, learn to use them and check your suit before departure.

SOURCE-BACKED REFERENCE
Getting started
Beginner6 min read

Join friends and end a session

Choose a region, reach the right party, log out deliberately and recover a failed connection.

SOURCE-BACKED REFERENCE
Gear
New player4 min read

Your suit, helmet and first kit

Understand why an item in storage is different from an item you can use, and why an undersuit matters.

SOURCE-BACKED REFERENCE
Getting started
Beginner6 min read

Know your hangar

Separate the ship terminal, personal equipment storage and freight elevator in your head before moving cargo.

SOURCE-BACKED REFERENCE
Flight
Beginner7 min read

Take off. Come back. Land.

Understand landing services, hangar clearance and a controlled return before taking a longer trip.

SOURCE-BACKED REFERENCE
Getting started
Beginner5 min read

Your first Aurora Mk II run

Start with a short flight and one supported box. Confirm the fitted module, wing state and actual loading space before planning a larger delivery.

SOURCE-BACKED REFERENCE
Gear
All experience levels4 min read

Choose the activity, then the ship

A simple way to compare a specialist with an everyday ship without treating bigger as automatically better.

SOURCE-BACKED REFERENCE
Missions
Getting started22 min read

Choose contracts and build a repeatable session

Open Contracts, choose a suitable job, prepare, accept and track it, share deliberately, verify completion and compare payment with standing.

SOURCE-BACKED REFERENCE
Controls & hardware
Getting started5 min read

Choose a control layout

Compare keyboard, sticks, throttle, mouse and pedals by what they let you do.

SOURCE-BACKED REFERENCE
Controls & hardware
Getting started7 min read

Set up and rescue your bindings

Back up a working layout and isolate detection, binding and axis problems.

SOURCE-BACKED REFERENCE
Controls & hardware
Getting started4 min read

Set up head and face tracking

Keep camera movement, avatar expressions and voice separate.

SOURCE-BACKED REFERENCE
Controls & hardware
Getting started3 min read

Use eye and head tracking comfortably

Configure a compatible tracker without assuming every device has the same features.

SOURCE-BACKED REFERENCE
Controls & hardware
Getting started4 min read

Try native experimental VR

Enable the launcher option and understand the limits of current headset support.

SOURCE-BACKED REFERENCE
Cargo & trade
Getting started7 min read

Your first hauling contract

Move someone else’s freight through pickup, loading and delivery.

SOURCE-BACKED REFERENCE
Cargo
Beginner5 min read

Your first Intrepid cargo run

Prove the loading and delivery path with one supported container before taking a larger contract. Keep each destination’s freight identifiable.

SOURCE-BACKED REFERENCE
Mining
Beginner5 min read

Your first mining Golem run

Keep personal supplies and collected ore separate. Rehearse a small mining batch before filling storage or paying for a refinery order.

SOURCE-BACKED REFERENCE
Mining
Getting started7 min read

ROC and ground-vehicle mining

Fit the vehicle, identify the right deposits and bring the load home.

SOURCE-BACKED REFERENCE
Salvage
Beginner16 min read

Your first salvage run

Meet the Vulture, understand the work, and prepare for a first run with someone who knows the route.

SOURCE-BACKED REFERENCE
Salvage
Beginner5 min read

Your first Fortune salvage run

Watch scraping feedback and the external output separately. Flying, inspecting blocked freight and delivering material are different responsibilities, even when one person handles them.

SOURCE-BACKED REFERENCE
Salvage
Getting started7 min read

Hand salvage and small repairs

Learn the difference between collecting material and spending it on repairs.

SOURCE-BACKED REFERENCE
Combat
Getting started15 min read

Begin ship bounty hunting

Choose the right target, practise the fight and leave enough to get home.

SOURCE-BACKED REFERENCE
Ship equipment
Beginner7 min read

Compare shields: FR-76 or Lorica?

Separate shield health, recovery rate and recovery delays in a size-2 example.

SOURCE-BACKED REFERENCE
Crafting
Getting started8 min read

Craft your first item

Use a blueprint, choose materials and collect a finished item.

SOURCE-BACKED REFERENCE
Exploration
Getting started11 min read

Your first quantum trip, from map to landing

Plot a short route, recognize NAV and QT, diagnose a blocked departure, land with clearance and make the return trip.

SOURCE-BACKED REFERENCE
Exploration
Getting started8 min read

Travel through a jump point

Prepare for a system crossing and fly the tunnel attentively.

SOURCE-BACKED REFERENCE
Getting started
Getting started6 min read

Start with the First Flight Pack

Understand the Aurora Mk II, game access and three 30-day gameplay loaners.

SOURCE-BACKED REFERENCE

This first collection draws on official sources. Gameplay verification is pending. Patch-sensitive details are marked inside each guide.