Your first session: supplies before space
Start in your hangar or hab, find food and water, learn to use them and check your suit before departure.
Pick something you want to try. Find the knowledge to get started.
Start with everyday essentials, then choose the activities you want to learn. Each path keeps its guides in a useful order.
Start in your hangar or hab, find food and water, learn to use them and check your suit before departure.
Choose a region, reach the right party, log out deliberately and recover a failed connection.
Understand why an item in storage is different from an item you can use, and why an undersuit matters.
Separate the ship terminal, personal equipment storage and freight elevator in your head before moving cargo.
Understand landing services, hangar clearance and a controlled return before taking a longer trip.
Start with a short flight and one supported box. Confirm the fitted module, wing state and actual loading space before planning a larger delivery.
Match your equipment to the trip and make sure the magazines really fit.
Set expectations, meet up and leave with the same people to play with next time.
A simple way to compare a specialist with an everyday ship without treating bigger as automatically better.
Open Contracts, choose a suitable job, prepare, accept and track it, share deliberately, verify completion and compare payment with standing.
Compare keyboard, sticks, throttle, mouse and pedals by what they let you do.
Back up a working layout and isolate detection, binding and axis problems.
Keep camera movement, avatar expressions and voice separate.
Configure a compatible tracker without assuming every device has the same features.
Enable the launcher option and understand the limits of current headset support.
Read the objective, identify the item and finish the handoff.
Move someone else’s freight through pickup, loading and delivery.
Prove the loading and delivery path with one supported container before taking a larger contract. Keep each destination’s freight identifiable.
Plan a purchase, protect the load and confirm a real buyer.
Arrange pickup, protect privacy and deliver the passenger where agreed.
Find a rock, read the mining HUD, control its energy, recognise a clean fracture and bring your first ore home.
Practise the MOLE’s occupied mining stations, solo seat changes, crew coordination and movement checks.
Keep personal supplies and collected ore separate. Rehearse a small mining batch before filling storage or paying for a refinery order.
A small mining trip without buying a mining ship.
Fit the vehicle, identify the right deposits and bring the load home.
Turn a mining load into a planned refinery job and a separate delivery.
Meet the Vulture, understand the work, and prepare for a first run with someone who knows the route.
Separate pilot, scraper, claw and cargo work, then follow one batch through output and the correct refinery handoff.
Watch scraping feedback and the external output separately. Flying, inspecting blocked freight and delivering material are different responsibilities, even when one person handles them.
Learn the difference between collecting material and spending it on repairs.
Separate hull scraping, structural processing and the job of moving cargo.
Coordinate with the owner, test the tow and reach a useful destination.
Isolate flight, shooting or racing before combining them in the universe.
Choose the right target, practise the fight and leave enough to get home.
Check the task and access, carry a compatible kit, preserve a way out and confirm the actual result.
Protect the objective instead of chasing every fight.
Recognize the legal consequences and plan around uncertain ship states.
Reach a patient, treat what you can and plan the appropriate destination.
Use refueling mode, docking and the current purchase flow.
Read the ship, coordinate power and keep the crew informed.
Understand energy reserves, ballistic ammunition and projectile behavior before changing a size-2 weapon.
Separate shield health, recovery rate and recovery delays in a size-2 example.
Read spool, cooldown, source speed and fuel parameters without guessing your ship’s range.
Separate generated power, system minimums and ship pool limits, then rehearse one reversible change.
Learn what a cooler supplies, observe a normal operating change and separate a warning from a failed component.
Distinguish the radar display, a search ping and a completed identification, with separate controls and recovery checks.
Prepare the tools, identify the fault, observe a repair, coordinate a fire response and finish at services.
Use a blueprint, choose materials and collect a finished item.
Plot a short route, recognize NAV and QT, diagnose a blocked departure, land with clearance and make the return trip.
Prepare for a system crossing and fly the tunnel attentively.
Check clearances, load safely and plan a real pickup.
Learn a clean lap, then build speed deliberately.
Bring the exact requested item back without losing track of its purpose.
Prepare for contested access, objective tokens and getting the loot out.
Understand fines, sentences, legal work and the current timer caveat.
Check release evidence before buying equipment for a profession.
Understand the Aurora Mk II, game access and three 30-day gameplay loaners.
Separate temporary perks, coupons and recurring billing.
Read spending tiers and test access without confusing them with site rank.
A docked crew drill through the named console views, one allocation and its restoration.
A known-destination drill with a planned return and named Landing Services steps.
Recover the utility slot, prove carried storage and distinguish restrictions before departure.
Stop collection, assign flight, read one repair result and choose a safe return.
This first collection draws on official sources. Gameplay verification is pending. Patch-sensitive details are marked inside each guide.