Understand piracy, boarding and recovery risks
Recognize the legal consequences and plan around uncertain ship states.
Recognize the legal consequences and plan around uncertain ship states.
Attacking or taking another player’s property can create CrimeStat and loss. Stolen goods may need different buyers. These are in-game risks, not a guarantee of profitable loot.
Our preparation suggestion is to practise movement and boarding with consenting friends first, using a ship they have authorized you to enter.
Read the current system legal code and your status. Prepare for the possibility of CrimeStat, restricted landing and loss of equipment before attempting hostile boarding.
You understand that the activity can change where you can safely return.
Practice the physical boarding sequence with consenting friends first if you are still learning EVA, doors and cargo handling.
The same published instructions in one readable view. Use the steps above for controls and practice panels.
Attacking or taking another player’s property can create CrimeStat and loss. Stolen goods may need different buyers. These are in-game risks, not a guarantee of profitable loot.
Our preparation suggestion is to practise movement and boarding with consenting friends first, using a ship they have authorized you to enter.
Read the current system legal code and your status. Prepare for the possibility of CrimeStat, restricted landing and loss of equipment before attempting hostile boarding.
Expected result: You understand that the activity can change where you can safely return.
If it did not work: Practice the physical boarding sequence with consenting friends first if you are still learning EVA, doors and cargo handling.
SC Nomads training exercise, source-reviewed 19 October 2026. Practise access and return before adding hostile action. The legal reference explains consequences; it is not a guarantee that every observed action is lawful or unnoticed.
Read the current system legal code and your status. Prepare for the possibility of CrimeStat, restricted landing and loss of equipment before attempting hostile boarding.
Expected result: You understand that the activity can change where you can safely return.
If it did not work: Practice the physical boarding sequence with consenting friends first if you are still learning EVA, doors and cargo handling.
SC Nomads practice checkpoint
Use the existing legal-code card, identify the actual system and agree the target ship, permitted entrance, pilot roles and a clear stop signal with the other crew.
Expected result: Both crews can name the same exercise and its stop condition.
If it did not work: No clear agreement or unknown legal context? Keep to a local cooperative rehearsal. Party membership is not permission to take equipment or cargo.
SC Nomads practice checkpoint
Name who stays with transport and who crosses. Check worn suit/helmet and essential supplies through the existing equipment guide. Leave optional valuables out of the first attempt.
Expected result: The boarder has suitable worn gear and transport remains staffed.
If it did not work: A carried helmet is not an equipped one. If everyone leaves the return ship, reassign roles before attempting the crossing.
A pilot keeping position cannot simultaneously watch every interior corridor. Assign pilot, cover and boarding roles, plus a clear abort signal.
Check whether the target is stable and accessible before leaving your own ship. Keep a recovery pilot with transport rather than committing everyone to a hull you cannot operate.
With an agreed practice partner, stop both ships, confirm the approach and assign pilot, boarder and cargo handler. Cross only when the target and boarding route are stable.
Expected result: The boarder can reach the agreed entrance and return to transport.
If it did not work: If you cannot safely approach a cooperating target, do not add combat and moving hulls to the first lesson.
Use your configured movement and interaction controls and the current visible entry prompt. This page supplies no guessed EVA keys, door-breach exploit or universal airlock sequence.
With an agreed practice partner, stop both ships, confirm the approach and assign pilot, boarder and cargo handler. Cross only when the target and boarding route are stable.
Expected result: The boarder can reach the agreed entrance and return to transport.
If it did not work: If you cannot safely approach a cooperating target, do not add combat and moving hulls to the first lesson.
SC Nomads practice checkpoint
With both pilots keeping the agreed setup stable, identify the entrance and the route back. Move one boarder, confirm they reached the intended interior and report before anyone else follows.
Expected result: The boarder can identify the entrance, occupied space and return direction.
If it did not work: If the hull moves, access is unclear or orientation is lost, stop the exercise and request pickup. Do not add cargo handling to an unproven crossing.
SC Nomads practice checkpoint
Reverse the same known route to transport. Have the return operator confirm the person is aboard before declaring the practice successful. Only then consider a separate cargo-transfer drill.
Expected result: The first round trip ends with the person back on their own transport.
If it did not work: A missing boarder calls for the agreed recovery plan. Repeatedly sending more people across does not establish a safe return route.
An apparently disabled ship is not necessarily safe or permanently intact. Assess the situation before moving cargo or crew aboard.
Count real recovered items and their storage needs. A valuable-looking cargo manifest is not a completed sale, and a boarded ship is not automatically a permanently owned asset.
Identify exactly what is being recovered, how it will fit through the opening and a buyer or use that accepts its ownership status. Keep an exit ship available.
Expected result: The operation has a physical transfer and a usable destination, not only possession of a box.
If it did not work: Taking control of a ship does not establish permanent ASOP ownership. Do not describe temporary access as a supported player-to-player ownership sale.
Possession, legal status and permanent account ownership are different. The existing cargo-destination card remains the starting point; nothing here claims a player-to-player permanent ASOP transfer.
Identify exactly what is being recovered, how it will fit through the opening and a buyer or use that accepts its ownership status. Keep an exit ship available.
Expected result: The operation has a physical transfer and a usable destination, not only possession of a box.
If it did not work: Taking control of a ship does not establish permanent ASOP ownership. Do not describe temporary access as a supported player-to-player ownership sale.
SC Nomads practice checkpoint
For a cooperative transfer, name the actual item, its owner, its physical container and the intended receiving storage. Move only the agreed item and have the receiver identify it.
Expected result: Both crews know which object changed hands and where it is now.
If it did not work: An uncertain ownership status or a destination that cannot accept the item is a reason to stop. Do not promise that any buyer accepts every recovered object.
SC Nomads practice checkpoint
Count both crews, confirm the receiving inventory and state whether any further delivery or recovery remains. Record the result before ending the session.
Expected result: The exercise has a clear people count and an explicit item handoff.
If it did not work: Temporary access to a boarded ship does not add it to ASOP. Do not sell a temporary control state as permanent ownership or promise restoration after loss.
CIG’s current known issues include quantum-interdiction activation failures and missing console controls. Check the affected behavior before planning an interception around a device.
Follow the game’s conduct rules. This preparation guide does not endorse harassment, exploiting bugs or interference outside the game.
Sources checked 13 October 2026. Not gameplay verified on Alpha 4.10.2.. Reference information, not a claim of current-patch playtesting.
RSI Crime Rating, includes offline prison timeCIG Cargo Guide, source checked 13 Oct 2026CIG Engineering Gameplay Guide, includes 4.8 availabilityRSI Alpha 4.10.2 Known Issues, updated 9 Oct 2026RSI Playing with FriendsRSI CommoditiesRSI Equipping Your Character, updated 10 June 2026; checked 19 October 2026