Set up head and face tracking
Keep camera movement, avatar expressions and voice separate.
Keep camera movement, avatar expressions and voice separate.
Moving the camera and animating a face are different functions.
Decide whether you want freer camera movement, facial animation or voice communication before changing settings.
You know which feature and input device to configure.
A working camera does not prove the microphone is active, and a head tracker does not necessarily capture facial expressions.
The same published instructions in one readable view. Use the steps above for controls and practice panels.
Moving the camera and animating a face are different functions.
Decide whether you want freer camera movement, facial animation or voice communication before changing settings.
Expected result: You know which feature and input device to configure.
If it did not work: A working camera does not prove the microphone is active, and a head tracker does not necessarily capture facial expressions.
The existing mouse input provides a useful baseline.
RSI documented default; your saved binding may differ.
While stationary, use the documented freelook input and move the mouse to look around.
Expected result: You recognize the difference between looking around and ordinary steering or aiming.
If it did not work: Inspect your current freelook assignment if this input does nothing. Keep it available as a fallback.
The game can detect more than one camera or mode.
Options > Comms, FoIP, & Head Tracking
Enable facial tracking and choose the intended camera and a suitable detected mode in the tracking options.
Expected result: The preview uses the camera you intended.
If it did not work: Close a competing camera application or select the correct device. Do not disable every other imaging device as a first step.
Lighting and face position affect calibration.
Face the screen naturally with a neutral expression and use the calibration option.
Expected result: The calibration preview reports success and tracks the face.
If it did not work: Improve even lighting and keep the face visible before retrying. Facial markers alone do not replace a successful calibration status.
Official sources checked 14 October 2026. Documented guidance and labelled suggestions; no hands-on test claimed.. Reference information, not a claim of current-patch playtesting.
RSI face, voice and freelook guide, updated 11 February 2025; checked 14 October 2026RSI tracking troubleshooting, updated 4 February 2026; checked 14 October 2026