Ship repair and fire: prepare, diagnose, recover
Prepare the tools, identify the fault, observe a repair, coordinate a fire response and finish at services.
Prepare the tools, identify the fault, observe a repair, coordinate a fire response and finish at services.
SC Nomads practice goal: prepare while parked, identify one system, learn the repair input, then rehearse the return-to-service decision. Do not damage a ship or start a fire to create a lesson.
Shop kiosk > item > Choose Destination
Open a suitable shop kiosk. Inspect the complete tool, attachment and canister names, quantity and total, then choose where the purchase goes. Use a small practice supply and keep credits for servicing.
The purchase lists the intended items and destination.
An empty canister is not repair material. If the shop lacks a matching item, leave it on your shopping list; this lesson does not promise stock or a price.
Storage Access > item > EQUIP
At Storage Access, locate the purchases. Right-click and choose EQUIP, or drag each compatible item to its equipment slot. Equip your undersuit and helmet, fit the tool and check its canister. Move the reserve into carried storage.
The tool is equipped; the reserve is carried rather than left in Local Inventory.
If the utility slot is missing, inspect leg armor. If an item rejects the slot, compare its full name and compatibility before buying another.
The same published instructions in one readable view. Use the steps above for controls and practice panels.
SC Nomads practice goal: prepare while parked, identify one system, learn the repair input, then rehearse the return-to-service decision. Do not damage a ship or start a fire to create a lesson.
Shop kiosk > item > Choose Destination
Open a suitable shop kiosk. Inspect the complete tool, attachment and canister names, quantity and total, then choose where the purchase goes. Use a small practice supply and keep credits for servicing.
Expected result: The purchase lists the intended items and destination.
If it did not work: An empty canister is not repair material. If the shop lacks a matching item, leave it on your shopping list; this lesson does not promise stock or a price.
Storage Access > item > EQUIP
At Storage Access, locate the purchases. Right-click and choose EQUIP, or drag each compatible item to its equipment slot. Equip your undersuit and helmet, fit the tool and check its canister. Move the reserve into carried storage.
Expected result: The tool is equipped; the reserve is carried rather than left in Local Inventory.
If it did not work: If the utility slot is missing, inspect leg armor. If an item rejects the slot, compare its full name and compatibility before buying another.
The cited engineering article explains extinguishers but does not specify a current keyboard or mouse binding. Confirm yours now instead of discovering the input during a fire.
Options > Keybindings > your device > Advanced Controls Customization
Select Keyboard/Mouse or the device you use. Locate the on-foot firing and interaction actions. Read their assigned inputs without replacing the whole profile. Return to the game and identify the equipped repair tool.
Expected result: You know which inputs your saved profile actually uses.
If it did not work: A keyboard example does not configure a controller. Change only an intended action, and preserve your existing profile.
Extinguisher holder > interaction; then displayed use input
At an accessible holder, use the available take interaction. With clear space and no player in front, confirm which assigned use input produces a short discharge. Stop and return it to its holder; CIG describes the holder as its refill location.
Expected result: You have observed a working input and know the nearest holder.
If it did not work: If you cannot produce a discharge or return it, record the prompt and binding before departure. There is no source-verified universal extinguisher shortcut on this card.
Use the ship’s Rooms view to locate systems and its Config view to inspect resource state. A single-seat craft may offer only MFD repair access.
Engineering console > Rooms / Engineering (Config), or available MFD
Interact with the available console. Select the reported system and read its location, health, power state and temperature warning. Say what you can actually see before choosing a repair.
Expected result: You can name the affected system and the evidence for the fault.
If it did not work: No interior access? Stay with the available MFD workflow and service plan; do not leave a working pilot seat searching for a console the hull does not have.
Diagnosis drill > one changed condition
Ask: is the system powered, is it hot, or is its health damaged? Agree one next action with the pilot, such as inspecting its power setting, allowing it to cool or visiting the damaged component. Recheck the same reading afterward.
Expected result: The crew can connect one intervention to an observed result.
Low output is a symptom. It does not by itself prove that a component needs replacing.
If it did not work: If the reason remains unclear, preserve flight and life support and return to services. Randomly toggling several systems makes the cause harder to identify.
CIG’s revised salvage guide gives right mouse for hand repair. Its old B-to-switch instruction is not the instruction used here.
Equipped Cambio tool > repair input
Aim at the reachable damaged component or hull area. Note its starting condition, apply a short repair burst, then release the input.
Expected result: The target condition improves while available RMC decreases.
A visible beam alone does not prove that you repaired the intended system.
If it did not work: If neither changes, check the fitted canister, target, reach and repair limit. Stop if you are stripping material instead of repairing.
Crew check > affected system
Tell the pilot which component you worked on. Compare the same condition reading, then ask whether the affected function works. Record a partial result as partial.
Expected result: The crew can distinguish an improved health reading from a working system.
If it did not work: If health improved but the function still fails, return to diagnosis. Do not empty every canister into the same target merely because the first burst helped.
SC Nomads crew drill: say the room, the affected system and whether you can still leave. The pilot handles the ship while the engineer handles the compartment.
Crew voice or text > room and exit callout
Tell the pilot where you are going and ask who is inside. Identify the door you will return through. Approach only while you can retreat; have the pilot seek a safer operating position.
Expected result: Someone knows your location and the crew has an exit plan.
If it did not work: If you cannot identify a safe approach or anyone is already incapacitated, prioritize withdrawal and rescue rather than sending the whole crew into the same room.
Extinguisher > use input confirmed during preparation
With the extinguisher in hand, apply it toward the fire using the input you tested. Watch the discharge and whether flames diminish; pause to reassess your exit and suit warnings.
Expected result: There is a visible discharge and the fire is reducing.
If it did not work: No discharge? Retreat to inspect the extinguisher and its supply. Fire still spreading? Call that result and withdraw; holding the input indefinitely is not a recovery plan.
Venting removes oxygen to suppress fire. Use it only where the ship provides the control and the crew can account for the affected space.
Engineering console > Rooms view > selected compartment controls
Before any vent command, name the selected compartment and confirm everyone affected has left or has suitable protection. Identify how you will restore the room afterward. If you cannot verify both, use the withdrawal plan.
Expected result: The room and people affected are known before the state changes.
If it did not work: Do not click a nearby door or life-support toggle while guessing. This guide does not invent a universal Vent button label for every ship.
Rooms view and doorway > pressure, atmosphere and fire checks
After suppression, reassess the room, the damaged system and the route through it. Confirm the intended life-support state and atmosphere indication before telling anyone that normal access is restored.
Expected result: The crew gets an explicit all-clear or a continuing restriction.
If it did not work: If pressure, fire or temperature remains uncertain, keep protection on and arrange service. Flames disappearing does not establish that the room is ready for unprotected occupants.
Our finish condition is a stable ship, everyone accounted for and a recorded repair result. A useful field fix can still leave a service bill.
Landed pilot seat > Landing Services > Repair > Confirm
Land at a location offering maintenance and remain in the pilot seat. Open Landing Services, inspect the repair offer and select the services you need. Confirm, wait for the result, then compare the ship condition.
Expected result: The repair is acknowledged and you have checked the affected system afterward.
If it did not work: If the offer is unavailable or the result does not match, recheck the landed state and current advisory. Keep the partial repair in your crew handoff rather than announcing a full restoration.
CIG limits a destroyed component’s onboard revival: it will not reach full health, and a second destruction after that revival needs docking. Its ship-access table is labelled Alpha 4.8, not a fresh inspection of every 4.10.2 hull.
Solo operators cannot fly and stand at a distant repair station simultaneously. Secure the ship first or return for service. With crew, assign one pilot, one engineer and a clear relief handoff.
The alarm remains after the flames disappear.: Compare the actual compartment and component readouts. Do not keep spraying only to silence a sound. The current CIG advisory includes persistent ship audio and unexpected fire behavior; use the dated issue details.
An unexpected cooler or quantum drive catches fire.: The 9 October 4.10.2 advisory names Corsair/Asgard coolers and the Cutter quantum drive as examples, with no workaround. Record ship, component and build for the Issue Council rather than treating the behavior as a deliberate fire tutorial.
I cannot reach the component shown on the console.: Do not invent an access door or remove an unrelated part. Use the repair option actually available on that hull or head for service. Buying a spare is not proof that the component can be replaced in flight.
Landing Services does not show my ship correctly.: CIG’s 9 October advisory documents a stale Landing Services display. Read its current workaround and confirm the physical landed state before spending more. Do not treat a stale app display as proof the ship has been fully repaired.
Field note: Different input? Open Options > Keybindings, choose your device, then Advanced Controls Customization. Read the named action before changing it. Submit corrections through this guide’s normal edit proposal.
Sources checked 14 Oct 2026; dated latest-known controls. Submit build-specific corrections through peer review.. Reference information, not a claim of current-patch playtesting.
CIG Engineering Gameplay Guide: Alpha 4.5 introduction, availability table labelled 4.8; checked 14 Oct 2026CIG Vehicle Maintenance Services, updated 28 Jul 2026; checked 14 Oct 2026CIG Salvage and Repair Guide: revised repair input; captured 13 Oct, reviewed 14 Oct 2026CIG Equipping Your Character, updated 10 Jun 2026; checked 14 Oct 2026CIG Shopping in the Verse, updated 22 Jun 2025; checked 14 Oct 2026CIG Set up keybindings, updated 17 Feb 2026; checked 14 Oct 2026CIG Alpha 4.10.2 Known Issues, updated 9 Oct 2026; checked 14 Oct 2026