Plan an Operation Breaker Stations run
Organize the restoration, mining and extraction work in Nyx.
Organize the restoration, mining and extraction work in Nyx.
The released 4.7 activity sends players to derelict mining stations in Nyx’s Keeger Belt to restore operations and recover resources.
Select an available Shubin contract and read its current requirements. This page is a crew preparation guide; specific station routes still need a verified walkthrough.
Inspect the offered Breaker Station contract, its destination in Nyx and current requirements. Accept and share the applicable mission before departing.
The team sees the same operation and knows the initial objective.
If no applicable contract is available, do not promise that visiting a random station will start the same chain.
The same published instructions in one readable view. Use the steps above for controls and practice panels.
The released 4.7 activity sends players to derelict mining stations in Nyx’s Keeger Belt to restore operations and recover resources.
Select an available Shubin contract and read its current requirements. This page is a crew preparation guide; specific station routes still need a verified walkthrough.
Inspect the offered Breaker Station contract, its destination in Nyx and current requirements. Accept and share the applicable mission before departing.
Expected result: The team sees the same operation and knows the initial objective.
If it did not work: If no applicable contract is available, do not promise that visiting a random station will start the same chain.
CIG describes the released 4.7 activity as a Nyx restoration and resource expedition. Source-reviewed 19 October 2026; this drill does not provide a verified station map, universal item spawn or profit promise.
Inspect the offered Breaker Station contract, its destination in Nyx and current requirements. Accept and share the applicable mission before departing.
Expected result: The team sees the same operation and knows the initial objective.
If it did not work: If no applicable contract is available, do not promise that visiting a random station will start the same chain.
SC Nomads practice checkpoint
From the accepted contract, record the named station, current stage, any required object and its displayed quantity. Give one person responsibility for reading the next objective aloud.
Expected result: The crew can distinguish the contract, the current stage and the required input.
If it did not work: An unavailable offer or a different prompt means the plan needs checking. Do not follow an old video as proof of this station state.
SC Nomads practice checkpoint
Assign each required input a carrier and storage location. Reserve room and handling capacity for the eventual output without mixing it into the input ledger.
Expected result: The crew can say what must go in and what it expects to bring out.
If it did not work: A full transport bay or an item with no named carrier is an unresolved logistics task, not a reason to push deeper.
The published activity combines exploration, power restoration and activation of a large mining laser. Prepare for the resource phase before the group reaches it.
Recommended roles: navigator and objective lead, a team watching the route, and a logistics owner who checks mining tools and transport capacity.
Assign an objective reader, item carrier, transport pilot and extraction role. Check that required supplies can reach the station and that resulting resources can leave it.
Expected result: The crew is prepared for the industrial result, not only entry combat.
If it did not work: If everyone brought a fighter, reorganize transport and resource handling before committing to the operation.
4.10.2, deployed 9 October 2026, reports correcting refractor-array screens that showed placeholder zeros instead of the generated code. This is a dated fix, not advice to enter zeros or a claim that every current failure is the same bug.
Follow the live terminal or equipment objective. After each interaction, have the objective reader confirm the stage changed before the group splits or moves on.
Expected result: The crew progresses through the actual station state and knows which requirement remains.
If it did not work: If the prompt differs from a recording, document it. The cited feature overview does not establish a universal fuse or key spawn.
SC Nomads practice checkpoint
At the active objective, read the actual prompt or displayed code and have a partner repeat it back. Keep the machine, required item and current carrier paired in the ledger before interacting.
Expected result: The crew is working from the current run rather than a memorized code.
If it did not work: A blank, zero-looking or unchanging display needs a build-specific report and a stage check. Do not substitute a code copied from another run.
SC Nomads practice checkpoint
Use the existing central interaction card, then inspect the machine and the accepted objective. Record what changed before moving the carrier or calling the next group forward.
Expected result: The expected machine state or objective has visibly advanced.
If it did not work: An animation alone is not a receipt. Stop repeated spending or item transfer until the failed requirement is identified; no fuse location or reset sequence is guaranteed here.
Follow the accepted station objectives and confirm each restoration stage before splitting the crew. Keep required items with an identified carrier.
Record where the transport is waiting and when the group will leave. After extraction, count the resources, move them to the planned ship and verify contract completion.
Follow the live terminal or equipment objective. After each interaction, have the objective reader confirm the stage changed before the group splits or moves on.
Expected result: The crew progresses through the actual station state and knows which requirement remains.
If it did not work: If the prompt differs from a recording, document it. The cited feature overview does not establish a universal fuse or key spawn.
At the agreed departure time, bring the recovered materials to transport and account for the crew. Confirm any remaining contract submission after loading.
Expected result: A restored station becomes a completed recovery with people and resources aboard.
If it did not work: Do not spend the remaining survival supplies on optional rooms while the reward and transport remain unsecured.
SC Nomads finish line is people and resources at the chosen destination. A restored station is one stage of the operation, not proof of loaded cargo or a completed handoff.
At the agreed departure time, bring the recovered materials to transport and account for the crew. Confirm any remaining contract submission after loading.
Expected result: A restored station becomes a completed recovery with people and resources aboard.
If it did not work: Do not spend the remaining survival supplies on optional rooms while the reward and transport remain unsecured.
SC Nomads practice checkpoint
Compare crew condition, supplies, transport access and the remaining objective. Name who carries each required or recovered item and who remains with transport.
Expected result: The crew has an agreed return call before optional work consumes the reserve.
If it did not work: Missing transport, an inaccessible return or a downed carrier requires an explicit recovery decision. Do not leave the only pilot behind while everyone sorts loot.
SC Nomads practice checkpoint
At transport and again at the destination, compare the ledger with the material actually present. Read any remaining submission requirement before selling, refining or crafting with it.
Expected result: The crew knows what arrived, what was submitted and what remains unfinished.
If it did not work: A valuable-looking resource or a full cargo grid is not a contract completion. Record the last confirmed transfer instead of promising a fixed payout or recovery.
The source describes the overall activity, not guaranteed locations for every key, fuse or control. Do not follow an invented room sequence when the station differs.
Plan a retreat time. A late objective can still leave the team without enough supplies or cargo space to collect its result.
Sources checked 13 October 2026. Not gameplay verified on Alpha 4.10.2.. Reference information, not a claim of current-patch playtesting.
CIG Welcome Back Pilot: released features and dated eventsRSI Missions and Contracts, updated 22 Jun 2025CIG Industrial Gameplay Guide, source checked 13 Oct 2026RSI Playing with FriendsCIG Alpha 4.10.2 release notes, LIVE 9 October 2026; checked 19 October 2026