Wikelo introduction: one bottle, three horns, one completed exchange
Accept Wikelo Arrive to System, gather the exact order, verify its freight hand-in and bring the reward home.
Accept Wikelo Arrive to System, gather the exact order, verify its freight hand-in and bring the reward home.
This is the introductory Collection contract, not a purchase from an aUEC ship dealership. The recorded objective is 1 Vestal Water and 3 Tundra Kopion Horn. You will buy a bottle, hunt or obtain the horns, transport them and physically hand them in. There is no mining ship or capital-ship prerequisite.
Versefiles recorded those objectives in game on 4.10.0 LIVE 12572603. Its mission-file history reports no change through 4.10.2 LIVE 12913470. That checks the recorded contract, not every current server interaction. The route below synthesizes that original playthrough, CIG instructions and separately labelled player reports; SC Nomads has not playtested this mission.
mobiGlas > Contracts > Verified or Unverified > offer
Open mobiGlas with F1 and the Contracts app. Browse the available Collection/Wikelo offers, select Wikelo Arrive to System and read its destination, required items and reward. Select Accept Offer, then open its entry in Accepted.
The exact introductory contract is in Accepted, and you can read its item list and delivery location.
If the offer is unavailable, do not accept an expensive ship exchange instead. Check your location and available offers; someone who already completed the introduction may have different offers.
Write down the accepted destination and 1+3 item list. With a partner, agree whose contract and items you are completing. If using Share, the partner must accept and see the job in their own Contracts app.
The crew is following the same order and knows who will collect its physical reward.
Being in a party or carrying another person’s horns does not establish identical item rewards. Do not promise a weapon, ship or cash split from a generic party rule.
The same published instructions in one readable view. Use the steps above for controls and practice panels.
This is the introductory Collection contract, not a purchase from an aUEC ship dealership. The recorded objective is 1 Vestal Water and 3 Tundra Kopion Horn. You will buy a bottle, hunt or obtain the horns, transport them and physically hand them in. There is no mining ship or capital-ship prerequisite.
Versefiles recorded those objectives in game on 4.10.0 LIVE 12572603. Its mission-file history reports no change through 4.10.2 LIVE 12913470. That checks the recorded contract, not every current server interaction. The route below synthesizes that original playthrough, CIG instructions and separately labelled player reports; SC Nomads has not playtested this mission.
mobiGlas > Contracts > Verified or Unverified > offer
Open mobiGlas with F1 and the Contracts app. Browse the available Collection/Wikelo offers, select Wikelo Arrive to System and read its destination, required items and reward. Select Accept Offer, then open its entry in Accepted.
Expected result: The exact introductory contract is in Accepted, and you can read its item list and delivery location.
If it did not work: If the offer is unavailable, do not accept an expensive ship exchange instead. Check your location and available offers; someone who already completed the introduction may have different offers.
Write down the accepted destination and 1+3 item list. With a partner, agree whose contract and items you are completing. If using Share, the partner must accept and see the job in their own Contracts app.
Expected result: The crew is following the same order and knows who will collect its physical reward.
If it did not work: Being in a party or carrying another person’s horns does not establish identical item rewards. Do not promise a weapon, ship or cash split from a generic party rule.
Use a ship you can land and exit easily, with accessible storage for your supplies and the collected items. A Cutter or Avenger Titan is a practical layout example, not a required purchase. Walk from its entrance to the storage you intend to use before loading anything valuable.
Bring suitable environmental clothing, a compatible sealed helmet, a backpack with free capacity, a usable firearm with matching magazines, medical supplies and your own food/drink. Horns must actually fit the chosen carried container. A tractor tool is optional help for handling, not a mandatory mining attachment. Reserve money for the bottle, ammunition and return fuel; shop prices and your fuel bill determine this run’s cost.
On Foot > Select Primary Weapon. Latest inspected CIG default: 4.9 LIVE, compared with 4.10 PTU. Your saved input may differ.
Draw the equipped primary weapon and identify it in hand.
Expected result: The intended rifle is ready.
If it did not work: Check its equipped slot and armistice restrictions if it does not draw.
On Foot > Reload. Latest inspected CIG default: 4.9 LIVE, compared with 4.10 PTU. Your saved input may differ.
Read the current ammunition count, reload with a compatible carried magazine, then read the count again.
Expected result: A usable magazine is loaded.
If it did not work: Check the magazine name, remaining rounds and accessible storage before assuming a broken gun.
Away from Storage Access, open personal inventory with I. Identify the carried backpack/container and leave space for the order. Confirm the loaded weapon and accessible spare magazines.
Expected result: The equipment and free storage travel with you rather than remaining in a city warehouse.
If it did not work: If storage rejects an item, change the container before departure. A ship’s nominal SCU figure does not prove an item fits your backpack.
Field note: The keycaps reuse our existing inspected keyboard/mouse cards. Your saved bindings take precedence. Learn the weapon and safe flight before making this your first combat outing.
At a food/drink seller or its kiosk, inspect the item name. Reserve 1 Vestal Water for the contract, separate from the drinks you will consume yourself. A bottle that looks like Vestal can be a different item: Firsthand player reports describe Water Bottle items using the same appearance.
Check the live price and purchase destination. If you send the purchase to Local Inventory, collect it at Storage Access before leaving. Our budget suggestion is to buy only this order and your immediate travel supplies first, rather than stockpiling ingredients for exchanges you have not accepted.
Look at the bottle or food item, hold F and choose the displayed BUY option. Check its name and price before confirming.
Expected result: The purchase completes and you can locate the item in your hand or the stated destination.
If it did not work: If money did not change and no item appeared, check whether the purchase completed before clicking BUY again.
Use the shop screen, select food or drinks, set quantity and inspect Choose Destination before confirming.
Expected result: The purchased quantity reaches the destination you selected.
If it did not work: Items sent to Local Inventory need collecting from a Storage Access kiosk. They do not automatically travel with your character.
After collecting the purchase, open personal inventory and inspect the bottle’s name. Keep the contract bottle unconsumed and distinguish it from your personal drink.
Expected result: One item named Vestal Water is in carried storage and reserved for the hand-in.
If it did not work: If the label is Water Bottle, an empty container or another drink, replace it with the requested item. Appearance alone is not acceptance evidence.
The kiosk purchase succeeded but there is no bottle aboard.: Return to the selected purchase location’s Storage Access. Check Local Inventory and transfer the item to carried storage; purchases do not follow the ship automatically.
I drank the only bottle.: Buy the replacement before visiting the Emporium. Keep your personal supplies and the reserved order separate.
The original 4.10.0 playthrough searches microTech where snow-free forest borders grassland. Scout for a suitable pack and a clear landing/return route. This is a search pattern, not a fixed spawn coordinate or guaranteed density. Another Kopion variant or a dangerous restricted facility is not needed for this introduction.
Once the area is safe to approach, use the creature’s available loot/collection interaction. Inspect the recovered item name and move it into your carried container. Check after the first specimen before repeating. Continue until you can actually account for 3 Tundra Kopion Horn; three kills alone do not prove three usable items.
On Foot > Aim Down Sight. Latest inspected CIG default: 4.9 LIVE, compared with 4.10 PTU. Your saved input may differ.
From a position with a clear line of fire and no player in the shot, use the shared right-mouse aim input and left mouse to fire. Stop firing before approaching a downed creature. Watch for other animals before opening a loot screen.
Expected result: You distinguish the intended target, firing feedback and a safe opportunity to collect.
If it did not work: If the weapon will not fire, check its loaded magazine, current mode and restrictions. Do not fire blindly toward your transport or another player.
On foot > Interaction Mode > displayed item or terminal action
Look closely at the downed creature or collectible, hold F and select its available loot/collection interaction. Inspect Tundra Kopion Horn in the resulting item view and transfer it into carried storage.
Expected result: The named horn is visible in your own container after closing the interaction.
If it did not work: If you only see a different variant or no recoverable item, do not count the kill as one horn. Check the target and storage instead of repeating an unproven harvest across the whole area.
Reopen your personal inventory and count the matching horns. Check the reserved water too, then return to the transport with the order accounted for.
Expected result: You can identify 3 matching horns and 1 reserved bottle before the flight back.
If it did not work: If a horn is still in a corpse, on the ground or in somebody else’s pack, agree its transfer before leaving. Do not assume everyone collected the same item.
Field note: A partner can watch the area while one person collects. You can also obtain the exact items from a consenting player, but verify the item and quantity yourself; a marketplace description does not complete this contract.
Read the destination in Accepted and plot that actual Emporium in the map. The original playthrough visits a Wikelo Emporium; use the destination your own contract names rather than an old video’s preferred station. First finish any necessary quantum legs, then handle the local approach separately.
Use the port’s actual clearance and assigned landing point. After landing, account for the items before leaving the ship. Find the on-site freight elevator and its terminal. This is the goods platform for the collection hand-in, not the passenger elevator and not an aUEC commodity-selling kiosk.
Flight > Request Landing / takeoff clearance
Near the intended port, request ATC clearance. Read the response and assigned marker.
Expected result: You receive an assignment or a queue response.
ATC chooses the permitted arrival point for your ship.
If it did not work: If queued, wait clear of the approach. If the shortcut gives no response, use the comms card below.
mobiGlas > Commlink > Landing Services
Select the nearby port contact and hail it. The cockpit Communications MFD is another route.
Expected result: The intended port responds.
This reaches the same ATC service through a visible contact instead of only a shortcut.
If it did not work: No contact? Verify the port and hailing range. Do not enter an arbitrary open hangar.
At the landed ship, identify who carries the bottle and each horn. Bring the order to the recipient’s freight elevator and keep unrelated valuable cargo away from the hand-in.
Expected result: The complete order is at the correct Emporium and the crew knows every item’s location.
If it did not work: If an item stayed in ship or city storage, collect it before operating the platform. Do not send a second valuable collection down while diagnosing the first.
Open the freight terminal first and check that the platform/warehouse interface responds. Place the reserved bottle and all 3 horns fully on the raised platform, then inspect the listed items. If you carried them inside a box, verify the requested contents rather than assuming that the box itself counts. Remove unrelated valuables before committing.
At the terminal, use its lower/send-to-warehouse control and follow any displayed collection-handover prompt. Stay clear of the moving platform. Wait for the transfer state to finish, then inspect the accepted contract. A descending platform, empty backpack or disappearing item is not the success signal.
On foot > Interaction Mode > displayed item or terminal action
At the freight terminal use the platform’s send-down control after confirming the 1+3 set. Read the transfer result; then reopen mobiGlas with F1 and inspect Wikelo Arrive to System.
Expected result: The contract acknowledges the delivered requirements and reaches its completed result, or clearly identifies a remaining requirement.
If it did not work: If it stays active, preserve the terminal state and item list before doing anything else. Do not add another set or repeatedly cycle the elevator to test a guess.
Open the same accepted contract with F1 after the terminal finishes. Compare the item requirements and remaining objective with what the platform actually accepted.
Expected result: You know whether the delivery registered; completion is separate from the elevator animation.
If it did not work: If an item remains outstanding, check its exact name and the named delivery location. A moved item does not establish that the contract consumed it.
The platform moved but the order did not complete.: First compare recipient, active contract, bottle identity and the 3 named horns. Reopen the terminal once to read its finished transfer state and any handover prompt. If the items remain accessible in that location’s warehouse, inspect them there before trying another delivery.
The terminal is stuck transferring, or items vanish without recognition.: Pause the hand-in. Players have reported delayed recognition and wrong-looking bottles; those accounts do not establish a fixed 3-minute cure. Record the exact build, Emporium, contract and last acknowledged stage. Do not feed additional valuables into a stalled terminal.
Field note: The contract is the receipt. A separate room, a sell transaction or an invented universal Submit button is not substituted for the on-site collection hand-in.
After the mission result is complete, inspect the same Emporium’s freight/warehouse inventory for the reward. The original playthrough explicitly retrieves its reward through the freight elevator. Select the available reward items, bring them up, then move them into a carried container or the ship’s reachable storage.
Keep the reward physically separate from remaining ingredients. Check what you actually received; this walkthrough does not promise a particular weapon, a ship or a fixed aUEC payment. You spent consumables and fuel to complete an item exchange. A changed wallet balance alone would not prove the physical reward came aboard.
On foot > Interaction Mode > displayed item or terminal action
Use the recipient’s freight terminal to identify the available reward items and bring them onto the platform. Collect them and inspect the destination container after transferring them.
Expected result: The awarded items are in a known container that will leave with you.
If it did not work: If the mission completed but the reward is absent, check the same location’s warehouse and freight view before leaving or opening another exchange. Preserve the completion result; do not submit another ingredient set as a reward-recovery trick.
Away from the freight screen, inspect carried storage or the ship container you used. Account for the awarded items, any unconsumed supplies and unused ingredients.
Expected result: Your return load is known and no reward is merely left in station storage.
If it did not work: An item visible only in a station pane has not been transported. Return to that location’s storage access or freight interface and complete the transfer.
Keep a short record: accepted contract and owner,1+3 item names, Emporium, transfer result and whether completion or reward retrieval failed. This separates a wrong-item problem from a warehouse problem and a completed contract with a missing reward. Use the normal guide suggestion and independent review flow to improve this exact step.
Do not treat Backspace, abandoning the job or force quitting as a hand-in reset. CIG’s 4.10.2 advisory reports mission history being lost when the client exits. Save your own evidence first; there is no guaranteed recovery or reimbursement for this walkthrough to promise. If a session must end, secure accessible items and follow the normal session-ending guide.
After a successful introduction, browse a specific next offer and record its recipe, access conditions and actual reward before collecting. Favors and later crafted exchanges are separate projects; this introduction’s 1+3 order does not buy every Wikelo ship. Finish one understood exchange before building a large stash.
Capture the relevant objective and terminal result without exposing chat or another player’s private details. Look for an existing matching Issue Council report, then provide the build and reproduction steps. Suggest a correction to this guide when its instructions are wrong.
Expected result: The report identifies the reproducible stage; a guide correction enters the existing peer-review workflow.
If it did not work: A player workaround from another build is evidence to evaluate, not permission to destroy the character, reset credentials or repeatedly lose more items.
A friend helped but cannot see the same reward.: Check who accepted the contract and what the game actually awarded. Sharing eligibility and distribution of a physical item are different questions; do not assume one awarded item duplicates across every helper.
I have a different Wikelo recipe.: Return to the offer’s own item list and delivery instructions. A ship exchange or single-use crafting blueprint has different prerequisites from this introductory collection.
Field note: A useful correction includes the game build, exact item label, input, visible result and the point at which this route diverged. Use Suggest an improvement; no separate control-report feature is required.
4.10.0 LIVE 12572603 firsthand route; unchanged mission-file history through 4.10.2 LIVE 12913470. Not gameplay tested by SC Nomads.. Reference information, not a claim of current-patch playtesting.
Versefiles: original Companion-recorded objective, 4.10.0 LIVE 12572603; catalogue checked 16 October 2026Versefiles: original mission-file history through 4.10.2 LIVE 12913470, checked 16 October 2026Versefiles Admin: original Wikelo playthrough, build 12572603, updated 14 September 2026CIG Missions and Contracts, updated 22 Jun 2025; checked 14 Oct 2026RSI Shopping in the VerseCIG Equipping Your Character; checked 16 October 2026CIG How to Land Your Ship, updated 22 Jun 2025; checked 14 Oct 2026CIG Cargo Guide; checked 16 October 2026Firsthand intro hand-in reports: bottle identity and delayed recognition; checked 16 October 2026, publication date/build not verifiedCIG Alpha 4.10.2 Known Issues, updated 9 October 2026; checked 16 October 2026CIG input data via Subliminal: 4.9 LIVE cl12248363; 4.10 PTU comparison, 22 Aug 2026RSI Getting Started in the Verse, updated 24 July 2026