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Anvil Aerospace

Carrack Expedition w/C8X

Expedition

FLIGHT READY IN MATRIX

Designed by Anvil Aerospace for expedition. Listed as flight ready in the official matrix.

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Carrack Expedition w/C8X
Official reference image, shown in its original proportions. Image provenance
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Matrix size

large

Length × beam × height

126.5 m × 76.5 m × 30 m

At a glance

Dated source references, checked 2026-10-20. Design and conditional claims are labelled. Each card has one supporting-details section for conditions and evidence.

Crew and living

Advertised crew
6
Supporting details and sources

Advertised crew

6

Official advertised crew reference, row updated 2025-12-03 22:42:20. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Pilot control

Pilot weapons
2 × size4 top remote-turret guns, default pilot-slavedConditional
Supporting details and sources

Pilot weapons

2 × size4 top remote-turret guns, default pilot-slaved

CIG Alpha4.1 explicitly names the Carrack top remote turret as slaved by default; current matrix supplies its2size4guns. Zero fixed-gun objects does not mean unarmed. An occupied operator station can change control; no blanket remote-turret inference.

Depends on configuration · Current published reference

Cargo and carried craft

Cargo (SCU)
456 SCU
Vehicle space
Separate forward rover garage
Hangar / carried-craft capacity
Upper Pisces-sized ship hangar
Included craft
C8X Pisces Expedition; URSA Rover
Supporting details and sources

Cargo (SCU)

456 SCU

Official matrix SCU, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Vehicle space

Separate forward rover garage

Owner reports distinguish the garage from the upper ship hangar; no door-clearance measurement established.

Latest known value · Current published reference

Hangar / carried-craft capacity

Upper Pisces-sized ship hangar

Reported Pisces use, separate from the rover garage. No arbitrary ship-count or maximum-size guarantee.

Latest known value · Current published reference

Included craft

C8X Pisces Expedition; URSA Rover

Parent-hangar entitlement currently via non-stacking loaners, not proof of every in-game purchase or an arbitrary package.

Latest known value · Current published reference

Support services

Restock / rearm other craft
Ground-vehicle restock provisionConditional
Supporting details and sources

Restock / rearm other craft

Ground-vehicle restock provision

Alpha4.8 describes Carrack and600iExplorer as meant to restock ground vehicles that fit. This is not refueling every carried fighter or proof of a particular maximum fit.

Depends on configuration · Current published reference

More specifications and source notes
Documented fit examples
URSA in rover garage (reported); C8Pisces family in upper hangar (reported)
Pledge package contents
Depends on actual parent entitlement / pledgeConditional
Advertised minimum crew
4
Special equipment / features
Cockpit blast-shield interaction; Cargo pods open for exterior loadingReported / design reference
Release / availability status
flight-ready
Length (m)
126.5 m
Beam (m)
76.5 m
Height (m)
30 m
Listed mass (kg)
4,397,858 kg
Listed SCM speed (m/s)
140 m/s
Specification details and sources

Documented fit examples

URSA in rover garage (reported); C8Pisces family in upper hangar (reported)

Dated reports corroborate intended carried craft. Conflicting larger-ship anecdotes and mathematical predictions are not promoted to verified fits.

Latest known value · Current published reference

Pledge package contents

Depends on actual parent entitlement / pledge

Included secondary vessels may not appear in pledge contents; distinct standalone pack ships remain separate. Do not infer from a physical fit.

Depends on configuration · Current published reference

Advertised minimum crew

4

Official advertised crew reference, row updated 2025-12-03 22:42:20. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Special equipment / features

Cockpit blast-shield interaction; Cargo pods open for exterior loading

Alpha4.0 added these interactions. Detachable/swappable pods are not established by that patch note.

Latest known value · Dated design reference

Release / availability status

flight-ready

Matrix release status does not establish in-game shop stock or a purchase entitlement.

Latest known value · Official matrix snapshot

Length (m)

126.5 m

Official matrix m, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Beam (m)

76.5 m

Official matrix m, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Height (m)

30 m

Official matrix m, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed mass (kg)

4,397,858 kg

Official matrix kg, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed SCM speed (m/s)

140 m/s

Official matrix m/s, row updated 2025-12-03 22:42:20. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Not yet documented

Unknown does not mean absent.

  • Medical beds: Unknown
  • Treatment tier: Unknown
  • Regeneration range: Unknown
  • Treatment / imprint / MedGel requirements: Unknown
  • Sleeping berths: Unknown
  • Total bed objects (not berth capacity): Unknown
  • Bed objects without medical tier: Unknown
  • Ore capacity (SCU): Unknown
  • Largest verified vehicle fit: Unknown
  • Snub / docking compatibility: Unknown
  • Crew weapons: Unknown
  • Missiles and torpedoes: Unknown
  • Point defense: Unknown
  • Solo use: Unknown
  • Build-listed crew minimum (source definition): Unknown
  • Build-listed crew maximum (source definition): Unknown
  • Operating station / seat count: Unknown
  • Passenger / jump seats: Unknown
  • Captain’s quarters: Unknown
  • Interior rooms / arrangement: Unknown
  • Living facilities: Unknown
  • Entrances / exits: Unknown
  • Refuel other craft: Unknown
  • Repair other craft: Unknown
  • Cargo arrangement / crate limits: Unknown
  • Fuel / quantum information: Unknown
  • Defenses / countermeasures: Unknown
  • Listed maximum speed (m/s): Unknown
  • Listed pitch (degrees/s): Unknown
  • Listed yaw (degrees/s): Unknown
  • Listed roll (degrees/s): Unknown
Weapon mounts, fitted items and control stations (3 rows)

Direct mounts and pilot-slaved remote turrets are different assignments. See Pilot-controlled armament for documented slaving and crew override. Mount size alone does not establish installed gun size.

Carrack Expedition w/C8X: weapon reference
Mount / groupSize / mountsFitted items per mountControl evidence
S4 Weapon turretsSize 4 · 2 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
S4 Weapon turretsSize 4 · 1 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
S4 Weapon turretsSize 4 · 1 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
Full equipment and technical reference

Open to load this ship only.

Reviewed ship fact contributions

Current independent corrections are reflected in the facts above and in catalog search, filters and comparison. Imported reference data and immutable review history stay intact. Material corrections earn current hull credit once per contributor and independent reviewer, not per revision. Existing private ship wishlists can receive one in-app notice; no email is sent.

Plan a useful session
YOUR FIRST USEFUL SESSION

Give the expedition a return route

Reach one destination, record something useful and bring the crew home.

SC Nomads planning advice. The linked visual guides contain controls, illustrated steps and dated sources.

  1. STEP 1

    Choose one reachable destination

    Use the map to identify the destination, route and nearby services.

    Ready when: There is a practical route out and back.

    Why it matters

    Check the fitted travel capability rather than assuming it from Pathfinder or Expedition branding.

    Open the practical guide
  2. STEP 2

    Make a useful location record

    Note the approach, hazards, landing area and way back to the ship.

    Ready when: You can retrace the route without guessing.

    Why it matters

    Screenshots and notes can help a friend repeat the visit. Do not present a scenic trip as proof of a completed data-selling profession.

    Open the practical guide
  3. STEP 3

    Decide on a system crossing separately

    Check the installed jump capability and far-side services before adding a jump point.

    Ready when: The next leg is supported by the actual fit and supplies.

    Why it matters

    A quantum drive and a jump module serve different parts of travel. A listed role alone confirms neither.

    Open the practical guide

Where to get this ship

Selected community reports, checked 2026-10-20. Confirm the current price and availability at the terminal before spending aUEC.

No dated offer included for this hull yet. This does not mean it is unavailable.

Rental rules, resets and source limits

Rentals are temporary access, not ownership. The PU rental timer continues while logged out, and rented component loadouts cannot be customized. Daily rates above do not establish discounts for longer rentals. RSI rental rules (updated 2026-04-28).

In-game purchases are distinct from pledges and may be affected by Alpha resets. RSI in-game purchase guidance.

Pledge availability and real-money prices have not been checked in this snapshot. Official ship information. An in-game offer does not establish pledge availability or that a game package is included.

PEOPLE AND PREPARATION

What changes when a friend joins?

When you are alone

Keep the first expedition short enough to navigate, land and recover without relying on another operator.

4 to 6 advertised crew. This is an advertised crew reference, not a solo recommendation or passenger-seat count.

Record my Carrack Expedition w/C8X setup and results

Travel and recovery

Check installed travel equipment and reachable services. The role and external dimensions do not establish range or jump capability.

Plan how you return
CHECK THIS HULL

The details that change a Carrack Expedition w/C8X session.

Expand a note for its consequence, practical response and evidence. Design references, current issues and player reports are labeled separately.

Regeneration has a range limitOfficial reference · Leaving your selected medical bed

The current reference gives T3: 50 km, T2: 8,000 km and T1: 750 million km. A failed or out-of-range bed sends you home.

What helps

Select the bed and check its actual tier, range and status. All three tiers support regeneration; old no-respawn advice may be obsolete.

RSI Healing and Medical Treatment

Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

MedGel is a consumableOfficial reference · Running a ship or vehicle medical bed

Regeneration costs 100 cSCU. Capacity is T3: 200, T2: 400, T1: 600 cSCU; treatment also consumes supplies.

What helps

Carry spare 200 cSCU canisters and refill the bed port. Count supplies before accepting another rescue.

RSI Healing and Medical Treatment

Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

Stabilization is not a full cureOfficial reference · Choosing where to take an injured player

T3 beds treat minor injuries. Moderate injuries need T2 or better; severe injuries need T1 or a hospital.

What helps

Read the injury and bed tier. Stabilize first, then transport to adequate care.

RSI Healing and Medical Treatment

Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

Engineering access varies by hullOfficial reference · Assigning an engineer to this crew

The official 4.8 table distinguishes full, partial and basic implementations. A working console does not prove every component is physically accessible.

What helps

Walk the repair route and check the current implementation before assigning repair duties.

CIG Engineering Gameplay Guide

Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

Spare parts have a field-replacement limitOfficial reference · Packing components for repairs away from services

Accessible Size 1 and 2 components can be exchanged in flight. Larger components need hangar replacement.

What helps

Check size and physical access before buying spares. Carry the appropriate repair tools and plan a service stop.

CIG Engineering Gameplay Guide

Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

A field repair is not a factory resetOfficial reference · Restoring a destroyed component

A repaired destroyed component is not fully restored. If destroyed again, it needs docking before another repair.

What helps

Repair enough to return safely, then service the ship. Do not budget repeated destruction as unlimited repairs.

CIG Engineering Gameplay Guide

Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

A fitted component still needs powerOfficial reference · A loadout leaves a system greyed out

Combined demand can exceed the available power pool.

What helps

Check power allocation and operating mode before assuming the component is broken.

CIG Engineering Gameplay Guide

Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

Listed crew is not a solo recommendationPlanning check · Planning to run this ship alone

The matrix crew count does not explain which tools, turrets and engineering tasks the pilot can operate from one seat.

What helps

Borrow the exact variant and walk the stations. Check pilot controls, repairs and cargo handling with your normal crew before choosing it.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

SCU is not a vehicle-fit guaranteePlanning check · Loading a vehicle, large box or mission shipment

A volume figure does not describe door clearance, crate sizes or access around a load.

What helps

Check the real opening and cargo grid with your intended load. Keep a clear path between stations, exits and equipment.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

Access and equipment need a separate checkPlanning check · Buying, renting or fitting this variant

The official matrix is a reference snapshot. It does not guarantee current shop stock, prices, rental modification access or component compatibility.

What helps

Confirm the exact variant and fitting in the current game or a current patch data source before spending currency.

Official matrix snapshot and model reference

Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

LEARN THE RELEVANT WORK

Practical guides for this role.

Reference equipment and specification provenance

The official matrix was retrieved on 2026-10-15. This entry's source timestamp is 2025-12-03 22:42:20. Listed components may not match the current in-game fit or stock. These entries do not establish compatibility, physical access or pilot control.

CategoryReference itemListed sizeMountsQuantity
radarRadarM11
computersComputerM31
fuel tanksFuel TankL21
quantum drivesQuantum DriveL11
jump modulesJump ModuleL11
quantum fuel tanksQuantum Fuel TankL21
fuel intakesFuel IntakeL21
main thrustersVTOL Thruster-41
main thrustersRetro Thruster-21
main thrustersMain Thruster-21
maneuvering thrustersManeuvering Thruster-121
power plantsPower PlantL21
coolersCoolerL21
shield generatorsShield GeneratorL21
turretsS4 Weapon422
turretsS4 Weapon412
turretsS4 Weapon412
Check official source