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Anvil Aerospace

Paladin

Gunship

FLIGHT READY IN MATRIX

Designed by Anvil Aerospace for gunship. Listed as flight ready in the official matrix.

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Paladin
Official reference image, shown in its original proportions. Image provenance
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Matrix size

medium

Length × beam × height

53 m × 37.5 m × 13.6 m

At a glance

Dated source references, checked 2026-10-20. Design and conditional claims are labelled. Each card has one supporting-details section for conditions and evidence.

Crew and living

Advertised crew
4
Supporting details and sources

Advertised crew

4

Official advertised crew reference, row updated 2026-05-27 20:00:52. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Weapons and protection

Crew weapons
3 remote turret configuration(s)
Supporting details and sources

Crew weapons

3 remote turret configuration(s)

Turret types extracted separately from pilot guns. PDC is not a human gunner; remote control still needs its actual station mapping.

Latest known value · Current published reference

Cargo and carried craft

Cargo (SCU)
4 SCU
Supporting details and sources

Cargo (SCU)

4 SCU

Latest build extracted cargo capacity in SCU, not door clearance or a guarantee that a single crate of this volume fits. Earlier matrix reference: 4 SCU.

Latest known value · Current published reference

More specifications and source notes
Total bed objects (not berth capacity)
2
Bed objects without medical tier
2
Build-listed crew minimum (source definition)
4
Advertised minimum crew
1
Operating station / seat count
4
Cargo arrangement / crate limits
1 extracted grid records; largest listed crate 1 SCU
Fuel / quantum information
Hydrogen capacity (source-native units); Hydrogen intake rate (source-native units); Quantum fuel capacity (source-native units); +1 more
Defenses / countermeasures
Extracted shield HP: 72000
Release / availability status
flight-ready
Length (m)
53 m
Beam (m)
37.5 m
Height (m)
13.6 m
Listed mass (kg)
545,800 kg
Listed SCM speed (m/s)
175 m/s
Specification details and sources

Total bed objects (not berth capacity)

2

Count of extracted configuration objects, distinct from advertised crew, usable positions and patient beds.

Latest known value · Current published reference

Bed objects without medical tier

2

Raw bed objects without a functional medical tier, NOT sleeping capacity: includes bunk objects and may include medical-looking objects without medical function.

Latest known value · Current published reference

Build-listed crew minimum (source definition)

4

Build extractor source-listed crew field. Its counting semantics differ from advertised crew and may include payload/station configuration. Not a physical capacity or recommended crew.

Latest known value · Current published reference

Advertised minimum crew

1

Official advertised crew reference, row updated 2026-05-27 20:00:52. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Operating station / seat count

4

Count of extracted configuration objects, distinct from advertised crew, usable positions and patient beds.

Latest known value · Current published reference

Cargo arrangement / crate limits

1 extracted grid records; largest listed crate 1 SCU

Grid records can repeat shared templates. Not a vehicle clearance or a verified largest fit.

Latest known value · Current published reference

Fuel / quantum information

Hydrogen capacity (source-native units): 17.1; Hydrogen intake rate (source-native units): 0; Quantum fuel capacity (source-native units): 7; Extracted quantum range (m): 1284403669725

Versioned fitted drive/configuration; calculated range is not a measured route or safety reserve. Unlabelled capacity units are not reinterpreted as litres.

Latest known value · Current published reference

Defenses / countermeasures

Extracted shield HP: 72000

Configured shield total is not a damage immunity or a duration under fire.

Latest known value · Current published reference

Release / availability status

flight-ready

Matrix release status does not establish in-game shop stock or a purchase entitlement.

Latest known value · Official matrix snapshot

Length (m)

53 m

Official matrix m, row updated 2026-05-27 20:00:52. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Beam (m)

37.5 m

Official matrix m, row updated 2026-05-27 20:00:52. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Height (m)

13.6 m

Official matrix m, row updated 2026-05-27 20:00:52. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed mass (kg)

545,800 kg

Official matrix kg, row updated 2026-05-27 20:00:52. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed SCM speed (m/s)

175 m/s

Official matrix m/s, row updated 2026-05-27 20:00:52. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Not yet documented

Unknown does not mean absent.

  • Medical beds: Unknown
  • Treatment tier: Unknown
  • Regeneration range: Unknown
  • Treatment / imprint / MedGel requirements: Unknown
  • Sleeping berths: Unknown
  • Ore capacity (SCU): Unknown
  • Largest verified vehicle fit: Unknown
  • Vehicle space: Unknown
  • Documented fit examples: Unknown
  • Hangar / carried-craft capacity: Unknown
  • Snub / docking compatibility: Unknown
  • Included craft: Unknown
  • Pledge package contents: Unknown
  • Pilot weapons: Unknown
  • Missiles and torpedoes: Unknown
  • Point defense: Unknown
  • Solo use: Unknown
  • Build-listed crew maximum (source definition): Unknown
  • Passenger / jump seats: Unknown
  • Captain’s quarters: Unknown
  • Interior rooms / arrangement: Unknown
  • Living facilities: Unknown
  • Entrances / exits: Unknown
  • Refuel other craft: Unknown
  • Repair other craft: Unknown
  • Restock / rearm other craft: Unknown
  • Special equipment / features: Unknown
  • Listed maximum speed (m/s): Unknown
  • Listed pitch (degrees/s): Unknown
  • Listed yaw (degrees/s): Unknown
  • Listed roll (degrees/s): Unknown
Weapon mounts, fitted items and control stations (4 rows)

Direct mounts and pilot-slaved remote turrets are different assignments. See Pilot-controlled armament for documented slaving and crew override. Mount size alone does not establish installed gun size.

Paladin: weapon reference
Mount / groupSize / mountsFitted items per mountControl evidence
S5 Weapon turretsSize 5 · 1 mounts · quantity 4No child loadout suppliedOperator not established · Assignment needs verification
S4 Weapon turretsSize 4 · 2 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
S4 Missile missilesSize 4 · 2 mounts · quantity 1No child loadout suppliedOperator not established · Assignment needs verification
S3 Missiles missilesSize 3 · 4 mounts · quantity 2No child loadout suppliedOperator not established · Assignment needs verification
Full equipment and technical reference

Open to load this ship only.

Current equipped turrets (11 stations)

4.10.2-LIVE.12881860. A bridge-controllable flag alone does not identify the pilot as operator. Documented pilot slaving is described separately above.

  • hardpoint_remoteturret_left: Remote turret
    • CF-447 Rhino Repeater · size 4
    • CF-447 Rhino Repeater · size 4
  • hardpoint_remoteturret_middle: Remote turret
    • CF-557 Galdereen Repeater · size 5
    • CF-557 Galdereen Repeater · size 5
    • CF-557 Galdereen Repeater · size 5
    • CF-557 Galdereen Repeater · size 5
  • hardpoint_remoteturret_right: Remote turret
    • CF-447 Rhino Repeater · size 4
    • CF-447 Rhino Repeater · size 4
  • MSD-414 Missile Rack: Operator not established
    • Raptor IV Missile · size 4
  • MSD-423 Missile Rack: Operator not established
    • Arrester III Missile · size 3
    • Arrester III Missile · size 3
  • MSD-423 Missile Rack: Operator not established
    • Arrester III Missile · size 3
    • Arrester III Missile · size 3
  • MSD-423 Missile Rack: Operator not established
    • Arrester III Missile · size 3
    • Arrester III Missile · size 3
  • MSD-423 Missile Rack: Operator not established
    • Arrester III Missile · size 3
    • Arrester III Missile · size 3
  • MSD-414 Missile Rack: Operator not established
    • Raptor IV Missile · size 4
  • Anvil Noise Launcher: Operator not established
    • Anvil Decoy Launcher: Operator not established

      Reviewed ship fact contributions

      Current independent corrections are reflected in the facts above and in catalog search, filters and comparison. Imported reference data and immutable review history stay intact. Material corrections earn current hull credit once per contributor and independent reviewer, not per revision. Existing private ship wishlists can receive one in-app notice; no email is sent.

      Plan a useful session
      YOUR FIRST USEFUL SESSION

      Match the target to the crew you have

      Practise control, target identification and disengagement before risking a demanding contract.

      SC Nomads planning advice. The linked visual guides contain controls, illustrated steps and dated sources.

      1. STEP 1

        Test the fitted weapon groups

        Use a suitable practice mode or safe permitted drill to learn targeting and your actual weapon groups.

        Ready when: You can control the ship and recognize what fires.

        Why it matters

        The matrix component table is reference data. Check current fitting, power and ammunition before treating it as your combat loadout.

        Open the practical guide
      2. STEP 2

        Read the objective before firing

        Check the contract, target identity and surrounding friendlies.

        Ready when: You can distinguish the required target from nearby traffic.

        Why it matters

        Choose a first contract you can abandon without losing your whole session. Bigger weapons do not replace knowing the objective.

        Open the practical guide
      3. STEP 3

        Disengage before a win becomes a loss

        Check condition after each pass and use the agreed retreat call when control or systems deteriorate.

        Ready when: The crew and ship return for services.

        Why it matters

        An escort succeeds by keeping the protected player moving safely, not by chasing every opponent.

        Open the practical guide

      Where to get this ship

      Selected community reports, checked 2026-10-20. Confirm the current price and availability at the terminal before spending aUEC.

      No dated offer included for this hull yet. This does not mean it is unavailable.

      Rental rules, resets and source limits

      Rentals are temporary access, not ownership. The PU rental timer continues while logged out, and rented component loadouts cannot be customized. Daily rates above do not establish discounts for longer rentals. RSI rental rules (updated 2026-04-28).

      In-game purchases are distinct from pledges and may be affected by Alpha resets. RSI in-game purchase guidance.

      Pledge availability and real-money prices have not been checked in this snapshot. Official ship information. An in-game offer does not establish pledge availability or that a game package is included.

      PEOPLE AND PREPARATION

      What changes when a friend joins?

      When you are alone

      Identify what the pilot can actually fire or operate. Empty gunner and specialist stations are not free extra firepower.

      1 to 4 advertised crew. This is an advertised crew reference, not a solo recommendation or passenger-seat count.

      Record my Paladin setup and results

      Travel and recovery

      Check installed travel equipment and reachable services. The role and external dimensions do not establish range or jump capability.

      Plan how you return
      CHECK THIS HULL

      The details that change a Paladin session.

      Expand a note for its consequence, practical response and evidence. Design references, current issues and player reports are labeled separately.

      Engineering access varies by hullOfficial reference · Assigning an engineer to this crew

      The official 4.8 table distinguishes full, partial and basic implementations. A working console does not prove every component is physically accessible.

      What helps

      Walk the repair route and check the current implementation before assigning repair duties.

      CIG Engineering Gameplay Guide

      Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

      Spare parts have a field-replacement limitOfficial reference · Packing components for repairs away from services

      Accessible Size 1 and 2 components can be exchanged in flight. Larger components need hangar replacement.

      What helps

      Check size and physical access before buying spares. Carry the appropriate repair tools and plan a service stop.

      CIG Engineering Gameplay Guide

      Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

      A field repair is not a factory resetOfficial reference · Restoring a destroyed component

      A repaired destroyed component is not fully restored. If destroyed again, it needs docking before another repair.

      What helps

      Repair enough to return safely, then service the ship. Do not budget repeated destruction as unlimited repairs.

      CIG Engineering Gameplay Guide

      Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

      A fitted component still needs powerOfficial reference · A loadout leaves a system greyed out

      Combined demand can exceed the available power pool.

      What helps

      Check power allocation and operating mode before assuming the component is broken.

      CIG Engineering Gameplay Guide

      Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

      Listed crew is not a solo recommendationPlanning check · Planning to run this ship alone

      The matrix crew count does not explain which tools, turrets and engineering tasks the pilot can operate from one seat.

      What helps

      Borrow the exact variant and walk the stations. Check pilot controls, repairs and cargo handling with your normal crew before choosing it.

      Official matrix snapshot and model reference

      Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

      SCU is not a vehicle-fit guaranteePlanning check · Loading a vehicle, large box or mission shipment

      A volume figure does not describe door clearance, crate sizes or access around a load.

      What helps

      Check the real opening and cargo grid with your intended load. Keep a clear path between stations, exits and equipment.

      Official matrix snapshot and model reference

      Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

      Access and equipment need a separate checkPlanning check · Buying, renting or fitting this variant

      The official matrix is a reference snapshot. It does not guarantee current shop stock, prices, rental modification access or component compatibility.

      What helps

      Confirm the exact variant and fitting in the current game or a current patch data source before spending currency.

      Official matrix snapshot and model reference

      Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

      LEARN THE RELEVANT WORK

      Practical guides for this role.

      Reference equipment and specification provenance

      The official matrix was retrieved on 2026-10-15. This entry's source timestamp is 2026-05-27 20:00:52. Listed components may not match the current in-game fit or stock. These entries do not establish compatibility, physical access or pilot control.

      CategoryReference itemListed sizeMountsQuantity
      radarRadarM11
      computersComputerM11
      fuel tanksFuel TankM11
      quantum drivesQuantum DriveM11
      jump modulesJump ModuleM11
      quantum fuel tanksQuantum Fuel TankM11
      fuel intakesFuel IntakeM11
      main thrustersRetro Thruster-21
      main thrustersMain VTOL Thruster-41
      main thrustersMain Thruster-41
      maneuvering thrustersManeuvering Thruster-121
      power plantsPower PlantM31
      coolersCoolerM21
      shield generatorsShield GeneratorL11
      turretsS5 Weapon514
      turretsS4 Weapon422
      missilesS4 Missile421
      missilesS3 Missiles342
      Check official source