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Roberts Space Industries

Polaris

Corvette

FLIGHT READY IN MATRIX

Designed by Roberts Space Industries for corvette. Listed as flight ready in the official matrix.

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Polaris
Official reference image, shown in its original proportions. Image provenance
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Matrix size

Capital

Length × beam × height

181 m × 87 m × 40 m

At a glance

Dated source references, checked 2026-10-20. Design and conditional claims are labelled. Each card has one supporting-details section for conditions and evidence.

Medical care

Medical beds
4 × T2
Treatment tier
Tier 2
Regeneration range
8,000,000 m (8,000 km)
Supporting details and sources

Medical beds

4 × T2

Medical bed configuration extracted from this exact build/class.

Assigned imprint + functioning bed + MedGel + within range

Latest known value · Current published reference

Treatment tier

Tier 2

Configured treatment tier; lower tier number treats more severe injuries. Regeneration range comes separately from CIG.

Assigned imprint + functioning bed + MedGel + within range

Latest known value · Current published reference

Regeneration range

8,000,000 m (8,000 km)

Latest listed Tier 2: 8,000,000 m (8,000 km). Assigned imprint, functioning bed, MedGel and range conditions apply; this is regeneration, not treatment reach.

Assigned imprint + functioning bed + MedGel + within range

Latest known value · Current published reference

Crew and living

Advertised crew
12
Captain’s quarters
Yes
Living facilities
Crew common area; Mess hall; Personal storage
Supporting details and sources

Advertised crew

12

Official advertised crew reference, row updated 2026-06-25 17:03:13. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Captain’s quarters

Yes

The captain's room was locked at launch while CIG finished it. That does not establish its present access state or furnishings. The older executive-officer room was removed and the armory expanded.

Latest known value · Current published reference · Not verified in current gameplay

Living facilities

Crew common area; Mess hall; Personal storage

Official launch habitation features. Exact toilets/showers, usable berth count and current recreation interactions still need a directly inspected current walkthrough.

Latest known value · Current published reference · Not verified in current gameplay

Pilot control

Solo use
Flying solo is not staffing the combat platformConditional
Supporting details and sources

Solo use

Flying solo is not staffing the combat platform

Coordinate flight, manned guns, remote systems, torpedo control, engineering and recovery. No tested minimum crew or automated replacement for all those jobs is claimed.

Depends on configuration · Current published reference · Not verified in current gameplay

Weapons and protection

Crew weapons
Five manned turrets; Three remote entries; Seven automated point-defense weapons, separate from crew gun…
Missiles and torpedoes
28 × S10 torpedoes; 16 × S3 missiles
Point defense
Seven fitted size 1 M2C Swarm point-defense weapons; Automated defense, separate from crew-operated gun stations
Supporting details and sources

Crew weapons

Five manned turrets: two side quad-size-3 Panther turrets, two upper quad-size-4 Omnisky XII turrets, and one forward twin-size-6 Maris turret; Three remote entries: lower quad-size-3 Panther turret, upper entry and torpedo-camera entry; Seven automated point-defense weapons, separate from crew gun stations

The recorded fit contains five manned turrets and three remote entries. Only the lower remote entry lists fitted guns; the upper and torpedo-camera entries do not. Twelve size 3 Panthers, eight size 4 Omnisky XII cannons and two size 6 Maris cannons are listed in these turret groups. This inventory does not establish pilot firing assignments.

Latest known value · Current published reference · Not verified in current gameplay

Missiles and torpedoes

28 fitted size 10 Veritas torpedoes across four racks, seven per rack; 16 fitted size 3 Arrester missiles across two racks, eight per rack; No bomb mount documented in this fitted configuration

The recorded fit describes fitted ammunition, not simultaneous launch capacity, spare stock or ammunition remaining now. Rack size and payload size are different. Pilot control is not established by this inventory.

Latest known value · Current published reference · Not verified in current gameplay

Point defense

Seven fitted size 1 M2C Swarm point-defense weapons; Automated defense, separate from crew-operated gun stations

The catalogued fit lists seven weapons; CIG describes their automated defensive role. They are not seven gunner seats and do not guarantee interception or immunity. Present target-priority behavior has not been independently checked.

Latest known value · Current published reference · Not verified in current gameplay

Cargo and carried craft

Cargo (SCU)
576 / 620 SCUSources differ
Vehicle space
Cargo hold documented for vehicles as well as supplies
Hangar / carried-craft capacity
Small-craft hangar; Sabre design target and Scorpius launch example
Included craft
No snub included in the original standalone design offerConditional
Supporting details and sources

Cargo (SCU)

576 SCU

Sources disagree: the extracted loadout and launch page list 576 SCU, while the live RSI matrix lists 620 SCU. The stored value remains 576 SCU until this is resolved. Neither figure establishes doorway clearance or the largest crate that fits.

Sources differ · Current published reference · Not verified in current gameplay

Vehicle space

Cargo hold documented for vehicles as well as supplies

A cargo/vehicle space is separate from the aircraft hangar. No largest vehicle or complete safe parking arrangement established.

Latest known value · Current published reference · Not verified in current gameplay

Hangar / carried-craft capacity

Small-craft hangar; Sabre design target and Scorpius launch example

CIG supplies compatibility examples, not a measured largest fit. Door clearance, landing orientation and safe servicing still require the actual craft.

Latest known value · Current published reference · Not verified in current gameplay

Included craft

No snub included in the original standalone design offer

2016 CIG statement only. Carrying a compatible craft does not grant one; inspect the exact current package contents.

Depends on configuration · Dated design reference · Not verified in current gameplay

Support services

Refuel other craft
Yes
Repair other craft
Hangar-service menu, where offeredConditional
Restock / rearm other craft
Hangar-service menu, where offeredConditional
Supporting details and sources

Refuel other craft

Yes

Alpha4.8 names these supporting hangars: land fully inside, remain seated, open mobiGlas Vehicle Maintenance Services and request the available service.

Latest known value · Current published reference

Repair other craft

Hangar-service menu, where offered

The released ShipHangarService provides repair/restock/refuel requests; check the actual provider menu and landed fit rather than assume full workshop repair.

Depends on configuration · Current published reference

Restock / rearm other craft

Hangar-service menu, where offered

The released ShipHangarService provides repair/restock/refuel requests; check the actual provider menu and landed fit rather than assume full workshop repair.

Depends on configuration · Current published reference

More specifications and source notes
Treatment / imprint / MedGel requirements
Assigned imprint + functioning bed + MedGel + within range
Total bed objects (not berth capacity)
13
Bed objects without medical tier
9
Documented fit examples
Sabre; Scorpius
Pledge package contents
Depends on the exact owned packageConditional
Advertised minimum crew
12
Operating station / seat count
12
Interior rooms / arrangement
Cargo bay; Brig; Medical bay; +3 more
Entrances / exits
Large docking port on each side
Special equipment / features
Automated point-defense turrets; Manual torpedo replenishment with carried munitions
Cargo arrangement / crate limits
2 extracted grid records; largest listed crate 16 SCU
Fuel / quantum information
Hydrogen capacity (source-native units); Hydrogen intake rate (source-native units); Quantum fuel capacity (source-native units); +1 more
Defenses / countermeasures
Extracted shield HP: 648000
Release / availability status
flight-ready
Length (m)
181 m
Beam (m)
87 m
Height (m)
40 m
Listed mass (kg)
10,427,000 kg
Listed SCM speed (m/s)
145 m/s
Listed maximum speed (m/s)
940 m/s
Listed pitch (degrees/s)
10 degrees/s
Listed yaw (degrees/s)
8 degrees/s
Listed roll (degrees/s)
14 degrees/s
Specification details and sources

Treatment / imprint / MedGel requirements

Assigned imprint + functioning bed + MedGel + within range

Tier3 treats minor injuries; Tier2 also moderate; Tier1 also severe. All can stabilize and regenerate subject to requirements. Bed destruction, insufficient MedGel or excess distance sends regeneration home.

Latest known value · Current published reference

Total bed objects (not berth capacity)

13

Count of extracted configuration objects, distinct from advertised crew, usable positions and patient beds.

Latest known value · Current published reference

Bed objects without medical tier

9

Raw bed objects without a functional medical tier, NOT sleeping capacity: includes bunk objects and may include medical-looking objects without medical function.

Latest known value · Current published reference

Documented fit examples

Sabre: CIG hangar design target; Scorpius: official launch-page example

Documented design compatibility, not our gameplay fit test or the largest possible hull.

Latest known value · Current published reference · Not verified in current gameplay

Pledge package contents

Depends on the exact owned package

No current bundle inventory audited. Do not turn hangar compatibility or loaner access into permanent ownership.

Depends on configuration · Current published reference · Not verified in current gameplay

Advertised minimum crew

12

Official advertised crew reference, row updated 2026-06-25 17:03:13. Distinct from extracted station/payload counts and practical solo operation.

Latest known value · Official matrix snapshot

Operating station / seat count

12

Count of extracted configuration objects, distinct from advertised crew, usable positions and patient beds.

Latest known value · Current published reference

Interior rooms / arrangement

Cargo bay; Brig; Medical bay; Crew mess; Armory; Crew bunk rooms

Release layout is non-modular. It supersedes the old secondary-officer-room design; that room was removed and the armory expanded.

Latest known value · Current published reference · Not verified in current gameplay

Entrances / exits

Large docking port on each side

Release Q&A documents station docking access. Not a complete ground-entry count or tested interior route.

Latest known value · Current published reference · Not verified in current gameplay

Special equipment / features

Automated point-defense turrets; Manual torpedo replenishment with carried munitions

Release Q&A separates defensive automation from crew weapons and describes tractor-assisted reload; current item/tool compatibility requires confirmation.

Latest known value · Current published reference · Not verified in current gameplay

Cargo arrangement / crate limits

2 extracted grid records; largest listed crate 16 SCU

Grid records can repeat shared templates. Not a vehicle clearance or a verified largest fit.

Latest known value · Current published reference

Fuel / quantum information

Hydrogen capacity (source-native units): 58.8; Hydrogen intake rate (source-native units): 15; Quantum fuel capacity (source-native units): 21.6; Extracted quantum range (m): 435589255465

Versioned fitted drive/configuration; calculated range is not a measured route or safety reserve. Unlabelled capacity units are not reinterpreted as litres.

Latest known value · Current published reference

Defenses / countermeasures

Extracted shield HP: 648000

Configured shield total is not a damage immunity or a duration under fire.

Latest known value · Current published reference

Release / availability status

flight-ready

Matrix release status does not establish in-game shop stock or a purchase entitlement.

Latest known value · Official matrix snapshot

Length (m)

181 m

Official matrix m, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Beam (m)

87 m

Official matrix m, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Height (m)

40 m

Official matrix m, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed mass (kg)

10,427,000 kg

Official matrix kg, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed SCM speed (m/s)

145 m/s

Official matrix m/s, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed maximum speed (m/s)

940 m/s

Official matrix m/s, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed pitch (degrees/s)

10 degrees/s

Official matrix degrees/s, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed yaw (degrees/s)

8 degrees/s

Official matrix degrees/s, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Listed roll (degrees/s)

14 degrees/s

Official matrix degrees/s, row updated 2026-06-25 17:03:13. Reference value, not a measured current operating limit.

Latest known value · Official matrix snapshot

Not yet documented

Unknown does not mean absent.

  • Sleeping berths: Unknown
  • Ore capacity (SCU): Unknown
  • Largest verified vehicle fit: Unknown
  • Snub / docking compatibility: Unknown
  • Pilot weapons: Unknown
  • Build-listed crew minimum (source definition): Unknown
  • Build-listed crew maximum (source definition): Unknown
  • Passenger / jump seats: Unknown
Weapon mounts, fitted items and control stations (10 rows)

Direct mounts and pilot-slaved remote turrets are different assignments. See Pilot-controlled armament for documented slaving and crew override. Mount size alone does not establish installed gun size.

Polaris: weapon reference
Mount / groupSize / mountsFitted items per mountControl evidence
Remote Turret weaponsSize 4 · 2 mounts · quantity 1No child loadout suppliedRemote turret · Source group label
Remote Turret weaponsSize 4 · 1 mounts · quantity 1
  • RSI Polaris Remote Turret Missile Rack · size 4 · 1 per mount
Remote turret · Source group label
Remote Turret weaponsSize 3 · 1 mounts · quantity 1
  • CF-337 Panther Repeater · size 3 · 4 per mount
Remote turret · Source group label
M2C "Swarm" weaponsSize 1 · 7 mounts · quantity 1
  • M2C "Swarm" · size 1 · 1 per mount
Operator not established · Assignment needs verification
Manned Turret turretsSize 3 · 2 mounts · quantity 1
  • CF-337 Panther Repeater · size 3 · 4 per mount
Crewed turret · Source group label
Manned Turret turretsSize 4 · 2 mounts · quantity 1
  • Omnisky XII Cannon · size 4 · 4 per mount
Crewed turret · Source group label
Manned Turret turretsSize 6 · 1 mounts · quantity 1
  • Maris Cannon · size 6 · 2 per mount
Crewed turret · Source group label
RSI Polaris Missile Rack missilesSize 10 · 2 mounts · quantity 1No child loadout suppliedOperator not established · Assignment needs verification
RSI Polaris Torpedo Rack missilesSize 10 · 4 mounts · quantity 1No child loadout suppliedOperator not established · Assignment needs verification
Remote Turret utility itemsSize 4 · 1 mounts · quantity 1
  • SureGrip S2 Tractor Beam · size 2 · 1 per mount
Utility station · Source group label
Full equipment and technical reference

Open to load this ship only.

Current equipped turrets (27 stations)

4.10.2-LIVE.12881860. A bridge-controllable flag alone does not identify the pilot as operator. Documented pilot slaving is described separately above.

  • hardpoint_turret_side_right: Crewed turret
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
  • hardpoint_turret_side_left: Crewed turret
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
    • CF-337 Panther Repeater · size 3
  • hardpoint_turret_top_right: Crewed turret
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
  • hardpoint_turret_top_left: Crewed turret
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
    • Omnisky XII Cannon · size 4
  • hardpoint_turret_lower_front: Crewed turret
    • Maris Cannon · size 6
    • Maris Cannon · size 6
  • hardpoint_turret_torpedo_camera: Remote turret
    • hardpoint_turret_remote_top: Remote turret
      • hardpoint_turret_remote_bottom: Remote turret
        • CF-337 Panther Repeater · size 3
        • CF-337 Panther Repeater · size 3
        • CF-337 Panther Repeater · size 3
        • CF-337 Panther Repeater · size 3
      • hardpoint_pdc_top_01: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_top_02: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_top_03: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_bottom_01: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_bottom_02: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_bottom_03: Operator not established
        • M2C "Swarm" · size 1
      • hardpoint_pdc_bottom_04: Operator not established
        • M2C "Swarm" · size 1
      • Joker Defcon - Noise Launcher: Operator not established
        • Joker Defcon - Noise Launcher: Operator not established
          • RSI Polaris Torpedo Rack: Operator not established
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
          • RSI Polaris Torpedo Rack: Operator not established
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
          • RSI Polaris Torpedo Rack: Operator not established
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
          • RSI Polaris Torpedo Rack: Operator not established
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
            • VT-T10 "Veritas" Torpedo · size 10
          • RSI Polaris Missile Rack: Operator not established
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
          • RSI Polaris Missile Rack: Operator not established
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
            • Arrester III Missile · size 3
          • Joker Defcon Flares Ammo: Operator not established
            • Joker Defcon Flares Ammo: Operator not established
              • Joker Defcon Flares Ammo: Operator not established
                • Joker Defcon Flares Ammo: Operator not established

                  Reviewed ship fact contributions

                  Current independent corrections are reflected in the facts above and in catalog search, filters and comparison. Imported reference data and immutable review history stay intact. Material corrections earn current hull credit once per contributor and independent reviewer, not per revision. Existing private ship wishlists can receive one in-app notice; no email is sent.

                  Plan a useful session
                  YOUR FIRST USEFUL SESSION

                  Rehearse a Polaris recall with bridge, hangar and medical roles.

                  Receive one returning craft and one simulated casualty without abandoning the corvette flight watch.

                  SC Nomads planning advice. The linked visual guides contain controls, illustrated steps and dated sources. Hull-specific facts: CIG Alpha 4.8 hangar services; Polaris Q&A 2024 design context , reviewed 2026-10-20; source reference, not a gameplay verification.

                  1. STEP 1

                    Brief the recall before an away launch

                    While parked, identify the actual hangar and medical route. Agree a recall location, a hold-off call and who opens access while the bridge pilot keeps watch.

                    Ready when: The away pilot and receiving crew can name their own next task and an abort point.

                    Why it matters

                    The 2024 Polaris Q&A describes a Sabre design reference for the hangar. It is not a maximum-fit matrix, a tested current clearance or a universal docking control.

                    Open the practical guide
                  2. STEP 2

                    Recover the craft before changing to patient work

                    Clear the receiving deck, bring in one checked craft using the current landing controls and confirm it has stopped. Only then transfer a willing practice patient to the medic.

                    Ready when: The deck is safe and the medic has received the patient without leaving the bridge unattended.

                    Why it matters

                    Use the bed display and current medical guide for actual treatment, regeneration and MedGel. The corvette label is not an unlimited hospital or automatic rescue capability.

                    Open the practical guide
                  3. STEP 3

                    Confirm support and the next safe berth

                    Inspect the visiting craft condition and any offered services, then account for people, supplies and a safe return. Arrange another facility if the requested service fails.

                    Ready when: The crew distinguishes a landed craft, a completed service and a patient receiving adequate care.

                    Why it matters

                    Alpha 4.8 added hangar refueling for fully landed craft on Polaris. Do not preserve the old manual-only Q&A as a current blanket rule or promise every repair and ammunition service.

                    Open the practical guide

                  Where to get this ship

                  Selected community reports, checked 2026-10-20. Confirm the current price and availability at the terminal before spending aUEC.

                  No dated offer included for this hull yet. This does not mean it is unavailable.

                  Rental rules, resets and source limits

                  Rentals are temporary access, not ownership. The PU rental timer continues while logged out, and rented component loadouts cannot be customized. Daily rates above do not establish discounts for longer rentals. RSI rental rules (updated 2026-04-28).

                  In-game purchases are distinct from pledges and may be affected by Alpha resets. RSI in-game purchase guidance.

                  Pledge availability and real-money prices have not been checked in this snapshot. Official ship information. An in-game offer does not establish pledge availability or that a game package is included.

                  PEOPLE AND PREPARATION

                  What changes when a friend joins?

                  When you are alone

                  Use a short ship-only handling trip alone. You cannot simultaneously keep the Polaris under flight control, fly an away craft and receive a patient.

                  12 advertised crew. This is an advertised crew reference, not a solo recommendation or passenger-seat count.

                  Record my Polaris setup and results

                  Prepare before departure

                  • A bridge pilot, receiving coordinator and medic
                  • A checked visiting craft and clear return call
                  • Medical supply check and hospital alternative
                  Build a personal equipment checklist

                  Travel and recovery

                  Check installed travel equipment and reachable services. The role and external dimensions do not establish range or jump capability.

                  Plan how you return
                  CHECK THIS HULL

                  The details that change a Polaris session.

                  Expand a note for its consequence, practical response and evidence. Design references, current issues and player reports are labeled separately.

                  Regeneration has a range limitOfficial reference · Leaving your selected medical bed

                  The current reference gives T3: 50 km, T2: 8,000 km and T1: 750 million km. A failed or out-of-range bed sends you home.

                  What helps

                  Select the bed and check its actual tier, range and status. All three tiers support regeneration; old no-respawn advice may be obsolete.

                  RSI Healing and Medical Treatment

                  Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  MedGel is a consumableOfficial reference · Running a ship or vehicle medical bed

                  Regeneration costs 100 cSCU. Capacity is T3: 200, T2: 400, T1: 600 cSCU; treatment also consumes supplies.

                  What helps

                  Carry spare 200 cSCU canisters and refill the bed port. Count supplies before accepting another rescue.

                  RSI Healing and Medical Treatment

                  Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  Stabilization is not a full cureOfficial reference · Choosing where to take an injured player

                  T3 beds treat minor injuries. Moderate injuries need T2 or better; severe injuries need T1 or a hospital.

                  What helps

                  Read the injury and bed tier. Stabilize first, then transport to adequate care.

                  RSI Healing and Medical Treatment

                  Source: Current knowledge-base reference · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  Engineering access varies by hullOfficial reference · Assigning an engineer to this crew

                  The official 4.8 table distinguishes full, partial and basic implementations. A working console does not prove every component is physically accessible.

                  What helps

                  Walk the repair route and check the current implementation before assigning repair duties.

                  CIG Engineering Gameplay Guide

                  Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  Spare parts have a field-replacement limitOfficial reference · Packing components for repairs away from services

                  Accessible Size 1 and 2 components can be exchanged in flight. Larger components need hangar replacement.

                  What helps

                  Check size and physical access before buying spares. Carry the appropriate repair tools and plan a service stop.

                  CIG Engineering Gameplay Guide

                  Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  A field repair is not a factory resetOfficial reference · Restoring a destroyed component

                  A repaired destroyed component is not fully restored. If destroyed again, it needs docking before another repair.

                  What helps

                  Repair enough to return safely, then service the ship. Do not budget repeated destruction as unlimited repairs.

                  CIG Engineering Gameplay Guide

                  Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  A fitted component still needs powerOfficial reference · A loadout leaves a system greyed out

                  Combined demand can exceed the available power pool.

                  What helps

                  Check power allocation and operating mode before assuming the component is broken.

                  CIG Engineering Gameplay Guide

                  Source: Guide includes Alpha 4.8 implementation stages, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  4.10.2: bed logging can lose carried fightersOfficial reference · Bed logging aboard an Idris, Polaris or Tyilui

                  RSI reports docked ships can despawn. No workaround is documented.

                  What helps

                  Avoid relying on carrier bed logging to preserve a carried fighter.

                  RSI Alpha 4.10.2 Known Issues

                  Source: Alpha 4.10.2, checked 2026-10-13 · Reviewed 2026-10-13. Source reviewed; not independently tested in the current game patch.

                  Listed crew is not a solo recommendationPlanning check · Planning to run this ship alone

                  The matrix crew count does not explain which tools, turrets and engineering tasks the pilot can operate from one seat.

                  What helps

                  Borrow the exact variant and walk the stations. Check pilot controls, repairs and cargo handling with your normal crew before choosing it.

                  Official matrix snapshot and model reference

                  Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

                  SCU is not a vehicle-fit guaranteePlanning check · Loading a vehicle, large box or mission shipment

                  A volume figure does not describe door clearance, crate sizes or access around a load.

                  What helps

                  Check the real opening and cargo grid with your intended load. Keep a clear path between stations, exits and equipment.

                  Official matrix snapshot and model reference

                  Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

                  Access and equipment need a separate checkPlanning check · Buying, renting or fitting this variant

                  The official matrix is a reference snapshot. It does not guarantee current shop stock, prices, rental modification access or component compatibility.

                  What helps

                  Confirm the exact variant and fitting in the current game or a current patch data source before spending currency.

                  Official matrix snapshot and model reference

                  Source: 2026-10-13 · Reviewed 2026-10-13. Editorial planning advice, not a confirmed defect.

                  LEARN THE RELEVANT WORK

                  Practical guides for this role.

                  COMPARE THE REAL HANDOFF

                  Ships connected to this decision.

                  Reference equipment and specification provenance

                  The official matrix was retrieved on 2026-10-15. This entry's source timestamp is 2026-06-25 17:03:13. Listed components may not match the current in-game fit or stock. These entries do not establish compatibility, physical access or pilot control.

                  CategoryReference itemListed sizeMountsQuantity
                  radarForecast411
                  fuel tanksInternal TankUnspecified11
                  quantum drivesErebos311
                  jump modulesExodus311
                  quantum fuel tanksInternal TankUnspecified11
                  power plantsStellate411
                  coolersSerac411
                  shield generatorsGlacis411
                  life supportSafehab411
                  weaponsRemote Turret421
                  weaponsRemote Turret411
                  weaponsRemote Turret311
                  weaponsM2C "Swarm"171
                  turretsManned Turret321
                  turretsManned Turret421
                  turretsManned Turret611
                  missilesRSI Polaris Missile Rack1021
                  missilesRSI Polaris Torpedo Rack1041
                  utility itemsRemote Turret411
                  Check official source